Player Matchup

Medusa
Medusa
BLADE EPICNESS
Medusa
Level 62
God Stats
7W - 6L
1,501 SR
Queue Stats
37W - 33L
1,443 Elo+
Party 2
Chang'e
Chang'e
BattleFranky39
Chang'e
Level 137
God Stats
2W - 1L
1,923 SR
Queue Stats
35W - 18L
1,586 Elo+
Party 2
Vamana
Vamana
PerverseGent
Vamana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 71
1,641 SR
1,510 Elo+

VS

Team Averages
Level 62
1,496 SR
1,416 Elo+
Set
Set
Lucas896
Set
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
153W - 181L
1,374 Elo+
Solo
Ares
Ares
SomeGayGoats
Ares
Level 49
God Stats
9W - 17L
1,488 SR
Queue Stats
61W - 87L
1,425 Elo+
Party 1
Zhong Kui
Zhong Kui
Zigityjoe
Zhong Kui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 79L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
6,767
615
6,330
11,798
3,841
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 3 / 0
7,054
641
10,824
12,564
4,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
9
0 / 7 / 0
6,341
576
4,180
11,652
7,425
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 10
9,259
842
6,790
8,688
6,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 11
8,278
753
5,634
10,159
11,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Zigityjoe
Zhong Kui
15
12 / 1 / 6
10,386
944
19,399
12,138
8,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
18
18
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
1
3
0
0.33
W
6
0
10
11
L
Vamana
0
7
0
0
W
0
0
11
5.5
W
Zhong Kui
Zigityjoe
Zhong Kui
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,334
Damage
31,823
36,014
Taken
30,985
15,414
Mitigated
26,658
8,548
Healing
12,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,330
2,258
217
229
11,798
3,841
0
7,305
4,189
0
26,369
L
10,824
427
1,513
4,766
12,564
4,148
0
8,925
3,245
28,795
0
W
6,790
3,393
0
1,687
8,688
6,531
195
3,867
4,821
0
25,229
L
Vamana
4,180
2,719
0
1,823
11,652
7,425
0
8,263
3,028
0
6,565
W
5,634
177
0
3,482
10,159
11,230
445
2,509
7,650
15,569
0
W
Zhong Kui
Zigityjoe
Zhong Kui
19,399
2,387
0
7,505
12,138
8,897
2,149
4,689
7,449
50,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,162
Gold Earned
27,923
81
Minions Killed
118
2
Camps Cleared
8
593,553
Distance Traveled
642,983
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,767
615
27
2
0
181,037
0
L
Chang'e
7,054
641
45
4
2
215,590
3
W
Set
9,259
842
26
2
3
208,363
1
L
Vamana
6,341
576
9
1
0
196,926
0
W
Ares
8,278
753
16
1
0
215,057
1
W
Zhong Kui
10,386
944
76
7
5
219,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role