Player Matchup

Sol
Sol
Gold III
DontSurrenderlol
Sol
Gold III
Level 39
God Stats
3W - 0L
1,759 SR
Queue Stats
5W - 0L
1,725 MMR
Party 1
Cerberus
Cerberus
Platinum III
PaNkStEr357
Cerberus
Platinum III
Level 145
God Stats
169W - 136L
1,719 SR
Queue Stats
467W - 470L
1,761 MMR
Solo
Shiva
Shiva
Gold II
Triton5329
Shiva
Gold II
Level 147
God Stats
2W - 1L
2,000 SR
Queue Stats
19W - 7L
1,930 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 110
1,826 SR
1,805 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,652 SR
1,874 MMR
Baron Samedi
Baron Samedi
Gold V
Alpha Ronin ry
Baron Samedi
Gold V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,665 MMR
Solo
Neith
Neith
Platinum III
GAIM0
Neith
Platinum III
Level 156
God Stats
4W - 5L
1,702 SR
Queue Stats
205W - 188L
1,951 MMR
Party 2
Cabrakan
Cabrakan
Platinum III
QcAlwaysWin
Cabrakan
Platinum III
Level 122
God Stats
72W - 65L
1,755 SR
Queue Stats
229W - 224L
2,005 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 8
8,380
838
10,379
7,236
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
PaNkStEr357
Cerberus
13
4 / 2 / 6
8,518
852
3,738
9,500
7,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
12
4 / 1 / 8
7,829
783
10,069
9,156
7,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BastetAtlasAh Muzen CabThothGanesha

VS

Bans
AchillesMorgan Le FayPersephoneScyllaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alpha Ronin ry
Baron Samedi
13
4 / 4 / 0
8,770
877
6,846
8,034
4,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
GAIM0
Neith
10
0 / 4 / 2
6,469
647
4,420
7,992
3,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
QcAlwaysWin
Cabrakan
10
0 / 4 / 1
6,063
606
2,407
10,551
10,904
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
4
4
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Alpha Ronin ry
Baron Samedi
4
4
0
1
W
4
1
8
8
L
Neith
GAIM0
Neith
0
4
2
0.25
W
Cerberus
PaNkStEr357
Cerberus
4
2
6
3.5
L
Cabrakan
QcAlwaysWin
Cabrakan
0
4
1
0.13
W
Shiva
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,186
Damage
13,673
25,892
Taken
26,577
18,013
Mitigated
18,454
9,008
Healing
5,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Alpha Ronin ry
Baron Samedi
6,846
327
1,175
1,935
8,034
4,226
0
4,497
3,537
24,028
0
W
10,379
3,539
0
3,922
7,236
2,953
2,431
2,454
4,756
47,991
5,663
L
Neith
GAIM0
Neith
4,420
1,277
0
1,140
7,992
3,324
0
3,490
4,502
0
19,056
W
Cerberus
PaNkStEr357
Cerberus
3,738
162
0
2,188
9,500
7,881
319
2,909
6,360
13,351
0
L
Cabrakan
QcAlwaysWin
Cabrakan
2,407
335
0
1,442
10,551
10,904
0
5,282
5,269
10,030
0
W
Shiva
10,069
1,577
302
2,596
9,156
7,179
459
4,048
4,880
0
20,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,727
Gold Earned
21,302
147
Minions Killed
95
7
Camps Cleared
2
590,875
Distance Traveled
494,663
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,770
877
43
4
1
153,402
2
W
Sol
8,380
838
96
10
3
182,762
1
L
Neith
6,469
647
45
5
0
166,508
0
W
Cerberus
8,518
852
25
3
1
192,747
1
L
Cabrakan
6,063
606
7
1
1
174,753
3
W
Shiva
7,829
783
26
3
3
215,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role