Player Matchup

Chronos
Chronos
Dajii2374
Chronos
Level 65
God Stats
3W - 2L
1,589 SR
Queue Stats
59W - 57L
1,612 Elo+
Solo
Horus
Horus
KAZU_EDITZM
Horus
Level 128
God Stats
7W - 5L
1,956 SR
Queue Stats
328W - 360L
1,581 Elo+
Party 2
Merlin
Merlin
KIRITOGAMER205
Merlin
Level 146
God Stats
1W - 3L
1,353 SR
Queue Stats
251W - 250L
1,547 Elo+
Solo
Bakasura
Bakasura
Stedjee--
Bakasura
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 56L
1,539 Elo+
Party 2
Shiva
Shiva
Truckerqb7
Shiva
Level 138
God Stats
17W - 9L
1,812 SR
Queue Stats
424W - 436L
1,579 Elo+
Party 2
Team Averages
Level 118
1,642 SR
1,572 Elo+

VS

Team Averages
Level 127
1,490 SR
1,604 Elo+
Osiris
Osiris
PRZBESTKILLER
Osiris
Level 101
God Stats
1W - 4L
1,377 SR
Queue Stats
40W - 33L
1,656 Elo+
Party 1
Charybdis
Charybdis
costahart28
Charybdis
Level 97
God Stats
3W - 3L
1,602 SR
Queue Stats
93W - 78L
1,656 Elo+
Party 1
Persephone
Persephone
jsrad2
Persephone
Level 145
God Stats
21W - 26L
1,281 SR
Queue Stats
407W - 405L
1,568 Elo+
Party 3
Yemoja
Yemoja
ringlerx500x
Yemoja
Level 144
God Stats
8W - 6L
1,575 SR
Queue Stats
599W - 563L
1,586 Elo+
Solo
Shiva
Shiva
zackattack3786
Shiva
Level 147
God Stats
31W - 29L
1,614 SR
Queue Stats
425W - 417L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dajii2374
Chronos
16
4 / 1 / 4
9,371
625
7,557
8,571
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 1 / 7
8,717
581
11,083
14,464
8,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
4 / 3 / 1
8,719
581
9,049
11,684
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Stedjee--
Bakasura
13
2 / 4 / 2
7,549
503
5,581
13,174
3,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
16
2 / 1 / 5
9,284
619
12,131
12,175
9,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
7,910
527
6,971
14,634
14,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
costahart28
Charybdis
13
2 / 5 / 0
7,690
513
6,083
11,359
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
jsrad2
Persephone
13
3 / 3 / 4
8,596
573
9,019
10,864
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
11
0 / 3 / 2
6,879
459
5,101
16,004
9,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

13
5 / 4 / 0
8,046
536
10,685
14,185
5,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
18
Kills
10
10
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
Dajii2374
Chronos
4
1
4
6
W
6
1
7
9.5
W
4
3
1
1.5
L
0
4
1
0.13
W
Bakasura
Stedjee--
Bakasura
2
4
2
0.75
W
Shiva
2
1
5
4.5
L
Charybdis
costahart28
Charybdis
2
5
0
0.4
L
Persephone
jsrad2
Persephone
3
3
4
1.67
L
Yemoja
0
3
2
0.33
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,401
Damage
37,859
60,068
Taken
67,046
28,380
Mitigated
35,454
19,339
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Dajii2374
Chronos
7,557
3,556
0
3,126
8,571
3,308
0
1,316
7,255
64,261
11,215
W
11,083
4,563
785
4,045
14,464
8,120
158
4,538
9,614
0
27,157
W
9,049
110
0
3,073
11,684
3,553
857
4,544
6,893
57,949
0
L
6,971
3,102
0
4,407
14,634
14,237
0
938
12,707
0
48,835
W
Bakasura
Stedjee--
Bakasura
5,581
4,092
0
3,623
13,174
3,774
0
2,883
10,291
0
38,608
W
Shiva
12,131
3,051
279
4,408
12,175
9,625
0
839
10,346
0
58,445
L
Charybdis
costahart28
Charybdis
6,083
2,576
0
3,555
11,359
2,654
0
3,357
7,579
0
52,103
L
Persephone
jsrad2
Persephone
9,019
151
0
2,101
10,864
3,343
245
4,730
5,503
59,262
0
L
Yemoja
5,101
739
754
4,295
16,004
9,385
325
3,872
11,289
26,502
0
L
10,685
2,077
55
1,815
14,185
5,835
0
2,002
11,688
0
67,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,640
Gold Earned
39,121
476
Minions Killed
479
0
Camps Cleared
0
1,561,894
Distance Traveled
1,450,045
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,371
625
126
8
0
309,636
4
W
Horus
8,717
581
35
2
0
297,502
0
W
Merlin
8,719
581
113
8
0
297,878
3
L
Osiris
7,910
527
102
7
0
275,182
0
W
Bakasura
7,549
503
75
5
0
359,301
7
W
Shiva
9,284
619
127
8
0
297,577
3
L
Charybdis
7,690
513
87
6
0
274,109
2
L
Persephone
8,596
573
114
8
0
282,465
4
L
Yemoja
6,879
459
48
3
0
286,435
3
L
Shiva
8,046
536
128
9
0
331,854
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role