Player Matchup

Izanami
Izanami
Irgan91
Izanami
Level 48
God Stats
2W - 1L
1,492 SR
Queue Stats
151W - 162L
1,387 Elo+
Party 2
Osiris
Osiris
LeonDarkblade
Osiris
Level 69
God Stats
0W - 2L
1,678 SR
Queue Stats
6W - 17L
1,169 Elo+
Party 2
Cthulhu
Cthulhu
SabbathMK
Cthulhu
Level 111
God Stats
4W - 8L
1,500 SR
Queue Stats
113W - 150L
1,340 Elo+
Party 2
Arachne
Arachne
Stark617
Arachne
Level 58
God Stats
3W - 6L
1,472 SR
Queue Stats
50W - 70L
1,146 Elo+
Party 2
Nu Wa
Nu Wa
ThatGuy153
Nu Wa
Level 32
God Stats
6W - 6L
1,714 SR
Queue Stats
168W - 183L
1,444 Elo+
Solo
Team Averages
Level 64
1,571 SR
1,297 Elo+

VS

Team Averages
Level 66
1,531 SR
1,542 Elo+
Amaterasu
Amaterasu
MarblePie
Amaterasu
Level 72
God Stats
5W - 4L
1,500 SR
Queue Stats
40W - 39L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
Mecanicor-Tank
Danzaburou
Level 126
God Stats
4W - 1L
1,779 SR
Queue Stats
28W - 25L
1,441 Elo+
Solo
Janus
Janus
WolfsBlunt
Janus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 51L
1,534 Elo+
Party 1
Atlas
Atlas
blazepteri
Atlas
Level 42
God Stats
3W - 1L
1,650 SR
Queue Stats
15W - 21L
1,652 Elo+
Party 1
Sol
Sol
thaneofwindhelm
Sol
Level 62
God Stats
16W - 18L
1,227 SR
Queue Stats
100W - 98L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Irgan91
Izanami
18
2 / 1 / 8
10,826
722
16,754
20,982
7,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 6 / 7
9,358
624
7,620
16,244
12,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
SabbathMK
Cthulhu
15
1 / 8 / 7
9,320
621
10,036
20,526
16,068
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Stark617
Arachne
17
4 / 6 / 6
10,516
701
11,980
20,116
6,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
18
7 / 4 / 6
11,185
746
16,956
13,084
4,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MarblePie
Amaterasu
18
3 / 4 / 11
10,752
717
11,636
21,582
23,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Mecanicor-Tank
Danzaburou
18
4 / 4 / 11
11,382
759
9,227
15,436
7,546
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
20
13 / 1 / 4
12,616
841
26,946
14,659
5,403
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
17
4 / 4 / 12
10,727
715
10,532
16,009
19,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
1 / 3 / 14
10,247
683
19,947
9,977
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
77
16
Kills
25
25
Deaths
16
34
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Izanami
Irgan91
Izanami
2
1
8
6
L
2
6
7
0.92
W
Amaterasu
MarblePie
Amaterasu
3
4
11
2.13
W
Danzaburou
Mecanicor-Tank
Danzaburou
4
4
11
2.38
L
Cthulhu
SabbathMK
Cthulhu
1
8
7
0.56
L
Arachne
Stark617
Arachne
4
6
6
1.17
L
Nu Wa
7
4
6
2.5
W
Janus
13
1
4
15
W
Atlas
4
4
12
2.5
W
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,346
Damage
78,288
90,952
Taken
77,663
46,812
Mitigated
59,188
19,179
Healing
19,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Irgan91
Izanami
16,754
12,194
0
8,604
20,982
7,275
1,116
13,693
6,953
0
63,219
L
7,620
2,283
124
1,233
16,244
12,812
0
9,843
6,103
0
11,421
W
Amaterasu
MarblePie
Amaterasu
11,636
3,936
0
5,422
21,582
23,502
1,530
8,191
13,101
0
40,848
W
Danzaburou
Mecanicor-Tank
Danzaburou
9,227
3,799
1,016
5,798
15,436
7,546
2,946
4,996
10,221
0
43,164
L
Cthulhu
SabbathMK
Cthulhu
10,036
504
284
2,026
20,526
16,068
205
12,786
7,103
22,025
0
L
Arachne
Stark617
Arachne
11,980
9,850
0
6,804
20,116
6,548
0
12,218
7,647
0
35,683
L
Nu Wa
16,956
2,390
0
104
13,084
4,109
199
7,441
5,387
44,557
0
W
Janus
26,946
1,568
315
2,371
14,659
5,403
1,442
4,804
9,580
56,001
0
W
Atlas
10,532
3,330
0
1,279
16,009
19,319
799
4,982
10,915
27,201
0
W
19,947
6,396
832
2,177
9,977
3,418
897
4,019
5,906
50,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,205
Gold Earned
55,724
272
Minions Killed
288
0
Camps Cleared
0
1,445,117
Distance Traveled
1,427,149
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,826
722
126
8
0
294,233
4
L
Osiris
9,358
624
10
1
0
293,605
2
W
Amaterasu
10,752
717
59
4
0
307,747
1
W
Danzaburou
11,382
759
54
4
0
262,361
3
L
Cthulhu
9,320
621
24
2
0
275,675
0
L
Arachne
10,516
701
49
3
0
293,490
3
L
Nu Wa
11,185
746
63
4
0
288,114
2
W
Janus
12,616
841
71
5
0
282,259
2
W
Atlas
10,727
715
38
3
0
290,902
6
W
Sol
10,247
683
66
4
0
283,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role