Player Matchup

Medusa
Medusa
Silver II
KINGEEGOD
Medusa
Silver II
Level 145
God Stats
22W - 17L
1,527 SR
Queue Stats
49W - 43L
1,293 MMR
Party 1
Artio
Artio
Gold III
Stop Nov
Artio
Gold III
Level 148
God Stats
6W - 2L
1,833 SR
Queue Stats
21W - 12L
1,764 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
smokenclowns
Zhong Kui
Silver I
Level 151
God Stats
10W - 9L
1,420 SR
Queue Stats
82W - 67L
1,220 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,593 SR
1,425 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,326 SR
1,434 MMR
Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Yaiqab7
Sol
Gold V
Level 128
God Stats
2W - 4L
1,248 SR
Queue Stats
626W - 698L
1,383 MMR
Solo
Achilles
Achilles
Silver I
joeylee642
Achilles
Silver I
Level 98
God Stats
5W - 16L
1,229 SR
Queue Stats
79W - 88L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KINGEEGOD
Medusa
11
1 / 2 / 4
11,610
553
2,435
4,183
1,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
Stop Nov
Artio
20
11 / 1 / 7
16,822
801
18,498
31,708
51,828
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
smokenclowns
Zhong Kui
19
10 / 12 / 5
15,113
720
25,711
27,607
19,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ShivaBastetGilgameshAtlasOdin

VS

Bans
ZeusKumbhakarnaHeraCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
7 / 6 / 5
14,933
711
17,747
25,595
28,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sol
17
4 / 7 / 6
13,553
645
20,858
15,268
5,186
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Achilles
joeylee642
Achilles
17
4 / 9 / 8
13,418
639
13,461
25,083
33,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
34
22
Kills
15
15
Deaths
22
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
7
6
5
1.58
W
Medusa
KINGEEGOD
Medusa
1
2
4
1.5
W
Artio
Stop Nov
Artio
11
1
7
14.5
L
Sol
4
7
6
1
L
Achilles
joeylee642
Achilles
4
9
8
0.89
W
Zhong Kui
smokenclowns
Zhong Kui
10
12
5
1.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,644
Damage
52,066
63,498
Taken
65,946
73,054
Mitigated
67,358
18,489
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
17,747
4,979
0
7,901
25,595
28,984
0
17,100
8,495
0
77,997
W
Medusa
KINGEEGOD
Medusa
2,435
994
0
250
4,183
1,418
932
400
3,783
0
5,156
W
Artio
Stop Nov
Artio
18,498
1,797
969
9,617
31,708
51,828
613
11,046
20,662
79,134
0
L
Sol
20,858
7,056
259
2,012
15,268
5,186
2,120
12,306
2,962
63,920
0
L
Achilles
joeylee642
Achilles
13,461
5,802
220
3,025
25,083
33,188
585
15,588
9,495
0
36,854
W
Zhong Kui
smokenclowns
Zhong Kui
25,711
3,163
0
7,653
27,607
19,808
1,382
9,509
18,098
55,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,545
Gold Earned
41,904
181
Minions Killed
218
5
Camps Cleared
11
830,327
Distance Traveled
982,252
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
14,933
711
87
4
8
358,668
7
W
Medusa
11,610
553
5
0
0
110,591
1
W
Artio
16,822
801
105
5
3
424,054
1
L
Sol
13,553
645
95
5
2
295,021
3
L
Achilles
13,418
639
36
2
1
328,563
0
W
Zhong Kui
15,113
720
71
3
2
295,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role