Player Matchup

Anubis
Anubis
CaligariSmite
Anubis
Level 105
God Stats
10W - 8L
1,655 SR
Queue Stats
122W - 136L
1,465 Elo+
Solo
Nemesis
Nemesis
DARIAN1403
Nemesis
Level 47
God Stats
5W - 6L
1,702 SR
Queue Stats
68W - 93L
1,417 Elo+
Party 2
Medusa
Medusa
Gbx001
Medusa
Level 23
God Stats
7W - 11L
1,500 SR
Queue Stats
34W - 73L
1,131 Elo+
Party 2
Cthulhu
Cthulhu
The-Espiki
Cthulhu
Level 40
God Stats
4W - 3L
1,470 SR
Queue Stats
40W - 54L
1,412 Elo+
Party 2
Odin
Odin
supermarioph
Odin
Level 45
God Stats
1W - 2L
1,212 SR
Queue Stats
54W - 89L
1,281 Elo+
Party 2
Team Averages
Level 52
1,508 SR
1,341 Elo+

VS

Team Averages
Level 41
1,535 SR
1,333 Elo+
Nox
Nox
Capetao666
Nox
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,350 Elo+
Party 1
Atlas
Atlas
MaziMunhoz
Atlas
Level 39
God Stats
3W - 1L
1,675 SR
Queue Stats
6W - 16L
1,350 Elo+
Party 1
Awilix
Awilix
Soukiler
Awilix
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,350 Elo+
Party 1
King Arthur
King Arthur
gabrieldoisk
King Arthur
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
218W - 222L
1,452 Elo+
Solo
Medusa
Medusa
veigar3813
Medusa
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 7 / 6
13,600
486
20,259
23,338
12,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
DARIAN1403
Nemesis
20
8 / 3 / 10
14,404
514
17,711
24,199
13,245
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Gbx001
Medusa
19
10 / 4 / 4
13,162
470
15,949
17,396
7,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
The-Espiki
Cthulhu
17
2 / 1 / 16
12,649
452
12,206
22,912
28,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

19
4 / 3 / 8
13,194
471
4,968
19,682
20,560
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 7 / 8
13,781
492
19,666
17,851
7,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
17
3 / 3 / 9
13,040
466
17,595
23,523
29,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
Soukiler
Awilix
18
3 / 8 / 6
12,986
464
7,061
18,180
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
gabrieldoisk
King Arthur
16
1 / 8 / 5
11,705
418
7,278
21,197
18,690
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
veigar3813
Medusa
20
4 / 9 / 5
13,866
495
13,390
18,478
6,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
51
32
Kills
18
18
Deaths
35
44
Assists
33
Player
Kills
Deaths
Assists
KDA
L
8
7
6
1.57
W
7
7
8
1.57
L
Nemesis
DARIAN1403
Nemesis
8
3
10
4.33
L
Medusa
Gbx001
Medusa
10
4
4
3
W
Atlas
3
3
9
2.5
W
Awilix
Soukiler
Awilix
3
8
6
0.75
L
Cthulhu
The-Espiki
Cthulhu
2
1
16
10
W
King Arthur
gabrieldoisk
King Arthur
1
8
5
0.44
L
4
3
8
2.67
W
Medusa
veigar3813
Medusa
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,093
Damage
64,990
107,527
Taken
99,229
82,015
Mitigated
67,384
29,834
Healing
16,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,259
415
0
9,687
23,338
12,371
693
13,374
9,881
96,408
0
W
19,666
687
0
2,139
17,851
7,173
2,341
5,340
12,511
85,995
0
L
Nemesis
DARIAN1403
Nemesis
17,711
8,002
0
6,957
24,199
13,245
288
8,474
15,725
0
131,796
L
Medusa
Gbx001
Medusa
15,949
7,110
0
6,758
17,396
7,106
4,295
5,398
11,998
0
82,186
W
Atlas
17,595
5,713
0
4,592
23,523
29,780
336
9,713
13,810
39,758
0
W
Awilix
Soukiler
Awilix
7,061
2,864
0
4,681
18,180
5,616
1,889
5,160
13,020
0
63,522
L
Cthulhu
The-Espiki
Cthulhu
12,206
479
170
3,686
22,912
28,733
417
5,961
16,910
49,291
6,974
W
King Arthur
gabrieldoisk
King Arthur
7,278
1,837
0
2,156
21,197
18,690
352
6,272
14,925
0
44,841
L
4,968
1,805
0
2,576
19,682
20,560
439
4,054
15,628
0
57,918
W
Medusa
veigar3813
Medusa
13,390
4,429
0
2,980
18,478
6,125
5,976
5,290
13,188
0
87,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,009
Gold Earned
65,378
590
Minions Killed
506
0
Camps Cleared
0
2,504,157
Distance Traveled
2,385,556
36
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,600
486
144
5
0
448,598
12
W
Nox
13,781
492
139
5
0
486,299
8
L
Nemesis
14,404
514
162
6
0
577,720
5
L
Medusa
13,162
470
122
4
0
475,695
1
W
Atlas
13,040
466
38
1
0
486,967
6
W
Awilix
12,986
464
93
3
0
447,134
1
L
Cthulhu
12,649
452
63
2
0
516,824
7
W
King Arthur
11,705
418
93
3
0
502,065
4
L
Odin
13,194
471
99
4
0
485,320
11
W
Medusa
13,866
495
143
5
0
463,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role