Player Matchup

Atlas
Atlas
ConcharTheWorld
Atlas
Level 31
God Stats
4W - 4L
1,634 SR
Queue Stats
5W - 6L
1,573 Elo+
Party 2
Izanami
Izanami
Kimoano
Izanami
Level 73
God Stats
9W - 3L
1,752 SR
Queue Stats
33W - 22L
1,599 Elo+
Party 2
Kukulkan
Kukulkan
lMagissal
Kukulkan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,633 Elo+
Party 2
Team Averages
Level 86
1,629 SR
1,602 Elo+

VS

Team Averages
Level 134
1,635 SR
1,519 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KyleMonster42069
Medusa
Level 82
God Stats
8W - 2L
1,685 SR
Queue Stats
40W - 31L
1,476 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThtRand0mGuy
Morgan Le Fay
Level 159
God Stats
7W - 7L
1,719 SR
Queue Stats
179W - 169L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 4
9,734
608
4,384
17,825
17,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Kimoano
Izanami
14
0 / 4 / 3
9,168
573
7,276
13,548
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
lMagissal
Kukulkan
16
5 / 3 / 0
11,432
715
14,222
8,614
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 4 / 8
11,664
729
7,173
16,415
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 0 / 10
11,618
726
14,982
8,792
3,512
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
ThtRand0mGuy
Morgan Le Fay
16
5 / 1 / 8
11,417
714
14,846
11,273
4,476
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
14
14
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
8
2.25
L
0
7
4
0.29
L
Izanami
Kimoano
Izanami
0
4
3
0.38
W
4
0
10
9
W
Morgan Le Fay
ThtRand0mGuy
Morgan Le Fay
5
1
8
9
L
Kukulkan
lMagissal
Kukulkan
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,882
Damage
37,001
39,987
Taken
36,480
25,484
Mitigated
19,815
3,762
Healing
10,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,173
722
388
3,746
16,415
11,827
961
9,405
7,010
0
20,807
L
4,384
1,442
257
1,479
17,825
17,813
0
7,224
10,601
10,893
0
L
Izanami
Kimoano
Izanami
7,276
2,743
0
965
13,548
4,888
0
5,791
7,757
0
33,705
W
14,982
6,306
376
3,207
8,792
3,512
1,303
3,711
5,081
0
59,282
W
Morgan Le Fay
ThtRand0mGuy
Morgan Le Fay
14,846
1,283
0
3,232
11,273
4,476
887
6,111
5,162
53,368
0
L
Kukulkan
lMagissal
Kukulkan
14,222
759
62
999
8,614
2,783
0
2,112
6,502
57,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,334
Gold Earned
34,699
157
Minions Killed
178
2
Camps Cleared
11
675,378
Distance Traveled
890,410
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,664
729
22
1
1
280,075
0
L
Atlas
9,734
608
7
0
0
215,660
0
L
Izanami
9,168
573
60
4
2
207,138
3
W
Medusa
11,618
726
93
6
3
323,345
4
W
Morgan Le Fay
11,417
714
63
4
7
286,990
1
L
Kukulkan
11,432
715
90
6
0
252,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role