Player Matchup

Sun Wukong
Sun Wukong
CaptainNuttt
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 110L
1,381 Elo+
Party 3
Fenrir
Fenrir
HeManNeMeYoy
Fenrir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,499 Elo+
Party 3
Janus
Janus
Hunterkey
Janus
Level 77
God Stats
0W - 6L
1,310 SR
Queue Stats
64W - 80L
1,443 Elo+
Party 3
Danzaburou
Danzaburou
TenderVigilanteV
Danzaburou
Level 122
God Stats
48W - 50L
1,466 SR
Queue Stats
167W - 182L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
uribitoCSJ
Ao Kuang
Level 121
God Stats
19W - 18L
1,519 SR
Queue Stats
211W - 234L
1,499 Elo+
Solo
Team Averages
Level 97
1,459 SR
1,465 Elo+

VS

Team Averages
Level 121
1,438 SR
1,514 Elo+
Merlin
Merlin
 
Merlin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
A money A
Terra
Level 142
God Stats
2W - 0L
1,787 SR
Queue Stats
23W - 21L
1,587 Elo+
Party 1
Neith
Neith
CREEDno kami
Neith
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,436 Elo+
Party 1
Odin
Odin
MisterFrostt
Odin
Level 94
God Stats
6W - 6L
1,117 SR
Queue Stats
94W - 101L
1,520 Elo+
Party 2
Hel
Hel
i5kami
Hel
Level 157
God Stats
1W - 1L
1,284 SR
Queue Stats
71W - 74L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CaptainNuttt
Sun Wukong
12
0 / 1 / 2
6,540
654
6,400
11,202
6,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
12
0 / 3 / 1
6,337
634
3,259
7,179
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
Hunterkey
Janus
14
1 / 4 / 2
7,171
717
9,622
8,564
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
TenderVigilanteV
Danzaburou
12
0 / 4 / 1
6,798
680
4,989
6,661
2,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
uribitoCSJ
Ao Kuang
13
3 / 2 / 1
7,181
718
5,133
8,828
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 0 / 4
7,506
751
3,381
4,050
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Terra
A money A
Terra
14
3 / 2 / 9
7,942
794
8,482
14,275
11,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 10
7,406
741
8,212
6,146
2,119
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 0 / 10
7,656
766
5,514
7,880
6,446
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
i5kami
Hel
15
4 / 2 / 5
7,781
778
9,836
8,279
3,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
4
Kills
14
14
Deaths
4
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
4
5
W
Terra
A money A
Terra
3
2
9
3.75
W
2
0
10
7
L
Sun Wukong
CaptainNuttt
Sun Wukong
0
1
2
1
L
Fenrir
0
3
1
0.17
L
Janus
Hunterkey
Janus
1
4
2
0.5
W
2
0
10
7
L
Danzaburou
TenderVigilanteV
Danzaburou
0
4
1
0.13
W
Hel
i5kami
Hel
4
2
5
3.25
L
Ao Kuang
uribitoCSJ
Ao Kuang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,403
Damage
35,425
42,434
Taken
40,630
17,484
Mitigated
25,122
7,141
Healing
20,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,381
273
475
1,304
4,050
1,246
467
2,509
1,424
19,806
0
W
Terra
A money A
Terra
8,482
363
1,921
5,211
14,275
11,326
272
5,799
8,075
16,605
0
W
8,212
1,716
0
2,012
6,146
2,119
701
1,728
4,231
0
28,836
L
Sun Wukong
CaptainNuttt
Sun Wukong
6,400
467
400
2,363
11,202
6,409
0
5,610
5,398
1,277
16,676
L
Fenrir
3,259
426
0
54
7,179
2,368
0
3,625
3,422
0
9,200
L
Janus
Hunterkey
Janus
9,622
343
0
250
8,564
2,714
0
4,022
4,480
33,476
0
W
5,514
1,025
384
853
7,880
6,446
206
1,991
5,671
0
17,868
L
Danzaburou
TenderVigilanteV
Danzaburou
4,989
740
204
1,165
6,661
2,836
0
3,430
3,231
0
19,078
W
Hel
i5kami
Hel
9,836
374
3,014
4,996
8,279
3,985
178
2,520
5,593
28,389
0
L
Ao Kuang
uribitoCSJ
Ao Kuang
5,133
1,260
0
2,705
8,828
3,157
0
4,458
4,204
13,978
2,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,027
Gold Earned
38,291
175
Minions Killed
182
0
Camps Cleared
0
989,432
Distance Traveled
1,062,114
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,506
751
49
5
0
200,796
2
W
Terra
7,942
794
7
1
0
218,027
3
W
Neith
7,406
741
42
4
0
200,360
4
L
Sun Wukong
6,540
654
29
3
0
214,241
3
L
Fenrir
6,337
634
16
2
0
210,610
0
L
Janus
7,171
717
66
7
0
185,604
0
W
Odin
7,656
766
31
3
0
221,542
1
L
Danzaburou
6,798
680
38
4
0
162,967
2
W
Hel
7,781
778
53
5
0
221,389
1
L
Ao Kuang
7,181
718
26
3
0
216,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role