Player Matchup

Da Ji
Da Ji
Dragonclawer28
Da Ji
Level 160
God Stats
3W - 4L
1,523 SR
Queue Stats
279W - 258L
1,601 Elo+
Party 4
Olorun
Olorun
JustCallMeBlack
Olorun
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 101L
1,544 Elo+
Party 4
Yemoja
Yemoja
ParadoxMedic
Yemoja
Level 156
God Stats
4W - 5L
1,664 SR
Queue Stats
68W - 56L
1,591 Elo+
Party 2
Vulcan
Vulcan
Patatefrites80
Vulcan
Level 43
God Stats
1W - 3L
1,267 SR
Queue Stats
93W - 88L
1,536 Elo+
Solo
Izanami
Izanami
RecklessEnigma_
Izanami
Level 157
God Stats
1W - 3L
1,427 SR
Queue Stats
70W - 76L
1,537 Elo+
Party 2
Team Averages
Level 133
1,476 SR
1,562 Elo+

VS

Team Averages
Level 40
1,728 SR
1,739 Elo+
Da Ji
Da Ji
BillyTheFrog
Da Ji
Level 53
God Stats
1W - 0L
1,772 SR
Queue Stats
24W - 4L
2,055 Elo+
Party 3
Charybdis
Charybdis
Hezemode
Charybdis
Level 6
God Stats
2W - 1L
1,754 SR
Queue Stats
3W - 5L
1,656 Elo+
Party 1
Atlas
Atlas
REDEYESDRAGOON
Atlas
Level 12
God Stats
11W - 6L
2,000 SR
Queue Stats
100W - 36L
1,896 Elo+
Party 3
Shiva
Shiva
Shark_643
Shiva
Level 106
God Stats
3W - 1L
1,632 SR
Queue Stats
9W - 10L
1,656 Elo+
Party 1
Zeus
Zeus
SxlamancaBUN
Zeus
Level 22
God Stats
17W - 15L
1,481 SR
Queue Stats
68W - 67L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 5
8,175
681
9,453
13,173
5,850
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 4 / 2
8,292
691
4,742
11,717
4,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
14
1 / 2 / 5
8,167
681
3,910
14,226
13,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
3 / 5 / 2
8,723
727
12,037
8,760
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 5
7,882
657
6,358
11,439
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 9
10,065
839
12,136
10,859
13,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Charybdis
Hezemode
Charybdis
14
0 / 2 / 6
8,164
680
3,431
6,742
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 1 / 12
9,517
793
18,242
13,542
16,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
Shark_643
Shiva
16
3 / 3 / 12
8,877
740
8,027
11,108
7,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 6
8,083
674
8,247
7,110
2,212
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
9
Kills
20
20
Deaths
9
19
Assists
45
Player
Kills
Deaths
Assists
KDA
W
10
2
9
7.25
L
3
6
5
0.92
W
Charybdis
Hezemode
Charybdis
0
2
6
1.5
L
2
4
2
0.75
L
Yemoja
1
2
5
1.75
L
3
5
2
0.8
W
6
1
12
12
L
0
3
5
0.83
W
Shiva
Shark_643
Shiva
3
3
12
3
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,500
Damage
50,083
59,315
Taken
49,361
33,460
Mitigated
42,032
13,391
Healing
5,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,136
2,447
0
899
10,859
13,229
31
4,196
6,663
542
20,628
L
9,453
1,694
0
1,075
13,173
5,850
110
5,720
7,453
0
18,862
W
Charybdis
Hezemode
Charybdis
3,431
1,547
0
1,036
6,742
2,241
2,908
1,957
4,785
0
22,549
L
4,742
2,074
848
3,292
11,717
4,861
1,637
4,483
7,234
24,277
0
L
Yemoja
3,910
884
2,872
2,814
14,226
13,975
384
6,437
7,789
8,663
0
L
12,037
3,027
0
265
8,760
3,697
283
5,217
3,543
42,069
0
W
18,242
5,978
0
865
13,542
16,469
79
5,609
7,933
39,710
0
L
6,358
3,733
0
2,225
11,439
5,077
799
4,745
6,694
0
27,847
W
Shiva
Shark_643
Shiva
8,027
1,073
204
2,237
11,108
7,881
624
6,531
4,577
0
21,786
W
8,247
452
0
0
7,110
2,212
172
2,396
4,714
30,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,239
Gold Earned
44,706
173
Minions Killed
188
0
Camps Cleared
0
1,162,018
Distance Traveled
1,144,211
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,065
839
22
2
0
260,905
2
L
Da Ji
8,175
681
20
2
0
224,132
0
W
Charybdis
8,164
680
49
4
0
198,566
2
L
Olorun
8,292
691
37
3
0
210,792
3
L
Yemoja
8,167
681
14
1
0
242,544
1
L
Vulcan
8,723
727
62
5
0
248,893
3
W
Atlas
9,517
793
48
4
0
250,687
2
L
Izanami
7,882
657
40
3
0
235,657
1
W
Shiva
8,877
740
34
3
0
258,860
2
W
Zeus
8,083
674
35
3
0
175,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role