Player Matchup

Sol
Sol
 
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
BxForte
Cliodhna
Level 79
God Stats
8W - 11L
1,534 SR
Queue Stats
168W - 157L
1,584 Elo+
Solo
Cthulhu
Cthulhu
Circle
Cthulhu
Level 128
God Stats
25W - 25L
1,542 SR
Queue Stats
511W - 537L
1,509 Elo+
Solo
Shiva
Shiva
Nate D Law
Shiva
Level 135
God Stats
1W - 2L
1,438 SR
Queue Stats
33W - 43L
1,544 Elo+
Party 2
Osiris
Osiris
Oppurix
Osiris
Level 48
God Stats
1W - 1L
1,368 SR
Queue Stats
35W - 42L
1,522 Elo+
Party 2
Team Averages
Level 105
1,476 SR
1,532 Elo+

VS

Team Averages
Level 103
1,584 SR
1,568 Elo+
Chaac
Chaac
AVI913
Chaac
Level 128
God Stats
1W - 1L
1,508 SR
Queue Stats
137W - 117L
1,584 Elo+
Party 1
Athena
Athena
Ari06
Athena
Level 81
God Stats
4W - 4L
1,754 SR
Queue Stats
21W - 25L
1,406 Elo+
Party 1
Fenrir
Fenrir
JUSTIN2NYCE
Fenrir
Level 83
God Stats
2W - 0L
1,658 SR
Queue Stats
60W - 50L
1,460 Elo+
Solo
Nu Wa
Nu Wa
ellechero13
Nu Wa
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
227W - 225L
1,561 Elo+
Solo
Hou Yi
Hou Yi
lnsanityXL
Hou Yi
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,829 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
6 / 7 / 7
12,580
740
20,134
15,843
6,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
BxForte
Cliodhna
19
7 / 9 / 3
12,116
713
18,860
17,577
6,318
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Circle
Cthulhu
20
2 / 1 / 8
12,358
727
14,239
20,038
20,135
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
19
4 / 7 / 8
12,014
707
17,314
24,910
22,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Oppurix
Osiris
17
1 / 10 / 6
10,662
627
6,588
20,995
19,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AVI913
Chaac
19
0 / 2 / 18
12,214
718
10,185
21,350
23,695
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
Ari06
Athena
20
4 / 4 / 14
12,953
762
7,907
22,685
31,963
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
20
14 / 7 / 12
13,816
813
16,717
22,904
14,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 3 / 16
13,117
772
20,686
9,716
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
lnsanityXL
Hou Yi
20
11 / 4 / 10
13,920
819
25,529
19,595
8,473
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
104
20
Kills
34
34
Deaths
20
32
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
7
7
1.36
W
Chaac
AVI913
Chaac
0
2
18
4.5
W
Athena
Ari06
Athena
4
4
14
2.75
L
Cliodhna
BxForte
Cliodhna
7
9
3
0.94
L
Cthulhu
Circle
Cthulhu
2
1
8
6
W
Fenrir
14
7
12
2.86
L
Shiva
4
7
8
1.14
L
Osiris
Oppurix
Osiris
1
10
6
0.4
W
5
3
16
4.33
W
Hou Yi
lnsanityXL
Hou Yi
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,135
Damage
81,024
99,363
Taken
96,250
74,638
Mitigated
81,720
7,525
Healing
27,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
20,134
7,813
0
3,192
15,843
6,192
1,922
4,989
10,706
51,917
3,272
W
Chaac
AVI913
Chaac
10,185
1,753
228
10,525
21,350
23,695
352
9,141
11,800
449
47,800
W
Athena
Ari06
Athena
7,907
1,930
901
5,502
22,685
31,963
0
6,794
15,140
25,695
0
L
Cliodhna
BxForte
Cliodhna
18,860
2,353
0
320
17,577
6,318
686
6,938
10,439
0
38,437
L
Cthulhu
Circle
Cthulhu
14,239
272
385
1,082
20,038
20,135
133
3,440
15,781
68,196
0
W
Fenrir
16,717
2,386
62
1,955
22,904
14,181
0
8,186
13,941
0
25,251
L
Shiva
17,314
2,821
470
1,328
24,910
22,596
506
5,885
18,779
8,461
41,355
L
Osiris
Oppurix
Osiris
6,588
2,925
0
748
20,995
19,397
371
6,510
14,271
0
18,214
W
20,686
4,793
0
930
9,716
3,408
1,568
2,477
7,187
74,090
0
W
Hou Yi
lnsanityXL
Hou Yi
25,529
11,967
0
6,962
19,595
8,473
496
8,256
10,905
0
67,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,730
Gold Earned
66,020
300
Minions Killed
337
0
Camps Cleared
0
1,651,464
Distance Traveled
1,681,624
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,580
740
75
4
0
317,495
2
W
Chaac
12,214
718
83
5
0
358,737
3
W
Athena
12,953
762
30
2
0
351,350
3
L
Cliodhna
12,116
713
39
2
0
330,603
2
L
Cthulhu
12,358
727
94
6
0
360,248
3
W
Fenrir
13,816
813
24
1
0
342,757
0
L
Shiva
12,014
707
73
4
0
330,824
3
L
Osiris
10,662
627
19
1
0
312,294
0
W
Nu Wa
13,117
772
105
6
0
300,251
3
W
Hou Yi
13,920
819
95
6
0
328,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role