Player Matchup

Pele
Pele
Bdzvonik98
Pele
Level 43
God Stats
8W - 18L
1,287 SR
Queue Stats
106W - 198L
1,401 Elo+
Party 1
Medusa
Medusa
Kimiheart
Medusa
Level 16
God Stats
2W - 10L
1,067 SR
Queue Stats
3W - 21L
1,177 Elo+
Party 1
Anubis
Anubis
P0PsSKAD00SH
Anubis
Level 73
God Stats
0W - 2L
1,290 SR
Queue Stats
38W - 60L
1,367 Elo+
Party 1
Bellona
Bellona
TheBooginator
Bellona
Level 7
God Stats
1W - 4L
1,474 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Merlin
Merlin
archanemaster
Merlin
Level 113
God Stats
65W - 77L
1,395 SR
Queue Stats
141W - 220L
1,332 Elo+
Party 1
Team Averages
Level 50
1,302 SR
1,355 Elo+

VS

Team Averages
Level 76
1,453 SR
1,444 Elo+
Atlas
Atlas
Brettzel
Atlas
Level 106
God Stats
17W - 8L
1,658 SR
Queue Stats
111W - 78L
1,468 Elo+
Party 2
Chiron
Chiron
K2RTheDarkKnate
Chiron
Level 120
God Stats
19W - 13L
1,482 SR
Queue Stats
139W - 143L
1,419 Elo+
Solo
Agni
Agni
Saykizzz
Agni
Level 27
God Stats
21W - 19L
1,500 SR
Queue Stats
56W - 82L
1,370 Elo+
Solo
Hercules
Hercules
TheJhenMohran
Hercules
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,505 Elo+
Party 2
Nox
Nox
TwilightOkami
Nox
Level 85
God Stats
2W - 2L
1,125 SR
Queue Stats
112W - 80L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,903
659
4,790
13,294
6,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Kimiheart
Medusa
14
0 / 4 / 0
7,819
652
3,753
9,571
3,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
16
1 / 3 / 0
8,732
728
6,088
13,192
6,463
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
13
0 / 6 / 0
8,009
667
4,080
13,578
10,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 6 / 0
7,806
651
12,622
11,885
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Brettzel
Atlas
16
3 / 1 / 10
9,461
788
10,052
10,678
11,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 0 / 10
9,661
805
14,607
11,813
5,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
17
0 / 0 / 7
9,122
760
11,500
5,219
2,012
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
TheJhenMohran
Hercules
16
5 / 0 / 3
9,000
750
3,982
6,887
4,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

18
9 / 0 / 10
10,703
892
10,500
9,758
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
62
1
Kills
22
22
Deaths
1
0
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Atlas
Brettzel
Atlas
3
1
10
8
W
5
0
10
10
L
Medusa
Kimiheart
Medusa
0
4
0
0
L
Anubis
1
3
0
0.33
W
Agni
0
0
7
3.5
L
Bellona
0
6
0
0
W
Hercules
TheJhenMohran
Hercules
5
0
3
6.5
W
9
0
10
14
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,333
Damage
50,641
61,520
Taken
44,355
30,012
Mitigated
27,632
15,926
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,790
235
535
2,809
13,294
6,258
265
7,223
5,819
0
23,060
W
Atlas
Brettzel
Atlas
10,052
3,826
690
2,270
10,678
11,339
1,231
2,729
7,664
21,493
0
W
14,607
5,813
772
5,203
11,813
5,541
632
4,310
7,470
0
47,078
L
Medusa
Kimiheart
Medusa
3,753
1,410
0
1,715
9,571
3,175
0
5,436
4,029
0
22,505
L
Anubis
6,088
157
150
5,147
13,192
6,463
282
9,095
3,960
35,482
0
W
Agni
11,500
334
0
1,250
5,219
2,012
218
2,868
2,287
46,283
0
L
Bellona
4,080
355
1,211
1,995
13,578
10,203
0
5,593
7,740
0
11,222
W
Hercules
TheJhenMohran
Hercules
3,982
373
0
818
6,887
4,652
537
3,272
3,485
1,890
10,287
W
10,500
239
454
470
9,758
4,088
287
5,531
4,186
34,273
0
L
12,622
374
0
2,364
11,885
3,913
0
4,410
7,256
30,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,269
Gold Earned
47,947
225
Minions Killed
251
0
Camps Cleared
0
1,189,015
Distance Traveled
1,236,523
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,903
659
52
4
0
283,619
5
W
Atlas
9,461
788
18
2
0
245,737
0
W
Chiron
9,661
805
60
5
0
257,686
2
L
Medusa
7,819
652
50
4
0
239,812
0
L
Anubis
8,732
728
66
6
0
213,791
2
W
Agni
9,122
760
84
7
0
249,779
0
L
Bellona
8,009
667
16
1
0
232,815
0
W
Hercules
9,000
750
28
2
0
210,306
0
W
Nox
10,703
892
61
5
0
273,015
3
L
Merlin
7,806
651
41
3
0
218,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role