Player Matchup

Da Ji
Da Ji
Draco_Greysoul
Da Ji
Level 23
God Stats
0W - 2L
1,290 SR
Queue Stats
10W - 15L
1,398 Elo+
Party 2
Danzaburou
Danzaburou
SNIPERFIRE_MK_2
Danzaburou
Level 119
God Stats
3W - 4L
1,661 SR
Queue Stats
15W - 22L
1,443 Elo+
Party 2
Ares
Ares
killerjoe3421
Ares
Level 83
God Stats
0W - 1L
1,673 SR
Queue Stats
15W - 22L
1,465 Elo+
Party 2
Team Averages
Level 75
1,542 SR
1,435 Elo+

VS

Team Averages
Level 61
1,456 SR
1,433 Elo+
Skadi
Skadi
TheDonyoumisfit
Skadi
Level 6
God Stats
15W - 11L
1,559 SR
Queue Stats
15W - 13L
1,458 Elo+
Party 1
Chaac
Chaac
Thetrushadow
Chaac
Level 94
God Stats
1W - 1L
1,309 SR
Queue Stats
31W - 29L
1,468 Elo+
Party 1
Merlin
Merlin
Warpspeed101
Merlin
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 58L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
8,972
641
5,895
12,032
4,453
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
SNIPERFIRE_MK_2
Danzaburou
15
3 / 3 / 2
9,792
699
7,372
13,283
4,753
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 6 / 3
8,278
591
2,407
18,669
18,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 10
10,100
721
11,326
3,863
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
7 / 3 / 5
9,994
714
12,249
16,083
9,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
14
4 / 1 / 11
10,255
733
10,376
5,974
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
15
16
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Danzaburou
SNIPERFIRE_MK_2
Danzaburou
3
3
2
1.33
W
4
1
10
9
W
7
3
5
3.17
W
Merlin
4
1
11
9.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,674
Damage
33,951
43,984
Taken
25,920
27,548
Mitigated
13,190
4,799
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,895
1,470
215
688
12,032
4,453
0
3,972
7,846
0
14,099
L
Danzaburou
SNIPERFIRE_MK_2
Danzaburou
7,372
2,629
0
1,995
13,283
4,753
0
4,816
8,033
0
46,353
W
11,326
6,315
0
67
3,863
1,395
1,652
596
3,267
0
31,965
W
12,249
1,554
195
6,062
16,083
9,712
208
1,148
14,935
0
26,354
W
Merlin
10,376
436
164
1,277
5,974
2,083
434
886
5,088
39,689
0
L
2,407
106
176
1,725
18,669
18,342
0
3,160
15,285
24,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,042
Gold Earned
30,349
121
Minions Killed
136
5
Camps Cleared
7
632,934
Distance Traveled
713,558
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,972
641
13
1
0
207,169
0
L
Danzaburou
9,792
699
77
6
3
226,132
3
W
Skadi
10,100
721
37
3
2
248,708
0
W
Chaac
9,994
714
29
2
3
229,701
2
W
Merlin
10,255
733
70
5
2
235,149
3
L
Ares
8,278
591
31
2
2
199,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role