Player Matchup

Chaac
Chaac
EvilxCh1kn
Chaac
Level 124
God Stats
3W - 0L
1,834 SR
Queue Stats
71W - 67L
1,487 Elo+
Solo
Anubis
Anubis
TheJeekKing
Anubis
Level 98
God Stats
3W - 7L
1,716 SR
Queue Stats
229W - 238L
1,533 Elo+
Solo
Horus
Horus
cerdoiquique1
Horus
Level 67
God Stats
9W - 11L
1,497 SR
Queue Stats
1,065W - 1,070L
1,495 Elo+
Solo
Chronos
Chronos
telacomes1235
Chronos
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 117L
1,489 Elo+
Solo
Awilix
Awilix
x-DeathxAngel-x
Awilix
Level 124
God Stats
4W - 13L
1,104 SR
Queue Stats
257W - 242L
1,489 Elo+
Solo
Team Averages
Level 105
1,530 SR
1,498 Elo+

VS

Team Averages
Level 98
1,428 SR
1,558 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Boxdwinepapi
Zhong Kui
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,638 Elo+
Party 1
Raijin
Raijin
Rizzaa
Raijin
Level 120
God Stats
1W - 5L
1,264 SR
Queue Stats
241W - 245L
1,525 Elo+
Party 1
Sol
Sol
Sauer900chy
Sol
Level 84
God Stats
1W - 5L
1,374 SR
Queue Stats
469W - 480L
1,581 Elo+
Party 1
Hades
Hades
Selohs
Hades
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 26L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 3 / 21
9,335
934
13,688
17,286
19,321
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
17
9 / 4 / 15
10,527
1,053
13,721
8,785
3,925
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 3 / 23
8,736
874
4,831
21,216
14,130
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
15
4 / 3 / 15
9,291
929
9,075
11,392
3,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
9 / 4 / 14
9,570
957
13,746
11,864
8,739
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 6 / 12
7,798
780
4,524
14,242
13,085
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Boxdwinepapi
Zhong Kui
17
8 / 7 / 4
9,977
998
16,795
13,020
7,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Rizzaa
Raijin
16
4 / 2 / 9
9,014
901
9,950
7,370
3,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 5 / 10
7,364
736
11,237
10,684
2,832
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
Selohs
Hades
12
4 / 6 / 8
7,828
783
6,847
13,842
13,899
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
59
26
Kills
16
17
Deaths
26
88
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
12
1
L
Zhong Kui
Boxdwinepapi
Zhong Kui
8
7
4
1.43
W
Chaac
3
3
21
4.5
L
Raijin
Rizzaa
Raijin
4
2
9
4.25
L
0
5
10
1
L
Hades
Selohs
Hades
4
6
8
1.33
W
Anubis
9
4
15
4.13
W
1
3
23
4.17
W
Chronos
4
3
15
3.83
W
9
4
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,061
Damage
49,353
70,543
Taken
59,158
49,826
Mitigated
40,552
32,060
Healing
18,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,524
1,585
4,686
3,163
14,242
13,085
0
5,136
9,106
7,251
0
L
Zhong Kui
Boxdwinepapi
Zhong Kui
16,795
2,428
987
2,368
13,020
7,460
0
4,576
8,444
28,071
0
W
Chaac
13,688
1,711
868
3,952
17,286
19,321
488
10,718
6,391
0
27,603
L
Raijin
Rizzaa
Raijin
9,950
1,068
786
1,105
7,370
3,276
0
1,638
5,732
19,857
0
L
11,237
4,082
864
3,064
10,684
2,832
0
5,720
4,964
19,590
0
L
Hades
Selohs
Hades
6,847
588
645
1,135
13,842
13,899
0
5,726
8,116
14,075
0
W
Anubis
13,721
190
0
2,154
8,785
3,925
1,667
7,130
1,509
34,546
0
W
4,831
2,081
6,781
9,744
21,216
14,130
308
16,283
4,680
0
7,484
W
Chronos
9,075
3,423
2,995
2,418
11,392
3,711
1,233
6,849
4,433
21,962
0
W
13,746
4,882
1,870
1,278
11,864
8,739
1,399
7,495
4,177
0
16,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,459
Gold Earned
41,981
112
Minions Killed
86
0
Camps Cleared
0
980,677
Distance Traveled
809,200
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,798
780
2
0
0
154,489
0
L
Zhong Kui
9,977
998
38
4
0
164,437
0
W
Chaac
9,335
934
27
3
0
210,944
2
L
Raijin
9,014
901
18
2
0
178,696
0
L
Sol
7,364
736
14
1
0
148,849
1
L
Hades
7,828
783
14
1
0
162,729
2
W
Anubis
10,527
1,053
40
4
0
172,590
0
W
Horus
8,736
874
6
1
0
210,180
3
W
Chronos
9,291
929
35
4
0
206,214
0
W
Awilix
9,570
957
4
0
0
180,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role