Player Matchup

Bacchus
Bacchus
Joesleftoe
Bacchus
Level 67
God Stats
3W - 5L
1,606 SR
Queue Stats
68W - 52L
1,489 Elo+
Party 2
Artemis
Artemis
Like37Pandas
Artemis
Level 159
God Stats
17W - 7L
1,658 SR
Queue Stats
339W - 217L
1,566 Elo+
Party 2
Baron Samedi
Baron Samedi
Phesio
Baron Samedi
Level 125
God Stats
3W - 0L
1,715 SR
Queue Stats
28W - 25L
1,570 Elo+
Solo
Team Averages
Level 117
1,660 SR
1,541 Elo+

VS

Team Averages
Level 114
1,600 SR
1,610 Elo+
Sol
Sol
Indrip
Sol
Level 124
God Stats
0W - 3L
1,389 SR
Queue Stats
119W - 94L
1,468 Elo+
Solo
Artio
Artio
SoundsDifficult
Artio
Level 149
God Stats
8W - 9L
1,605 SR
Queue Stats
731W - 775L
1,733 Elo+
Party 1
Thanatos
Thanatos
bckfrmthDEAD
Thanatos
Level 69
God Stats
10W - 9L
1,806 SR
Queue Stats
30W - 21L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Joesleftoe
Bacchus
13
3 / 5 / 8
9,309
716
8,684
16,931
21,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Like37Pandas
Artemis
15
4 / 1 / 9
10,230
787
16,161
17,969
6,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Phesio
Baron Samedi
16
7 / 3 / 3
10,348
796
11,951
10,483
5,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Indrip
Sol
14
4 / 5 / 3
9,681
745
17,631
13,522
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 6
8,852
681
16,590
20,613
22,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
bckfrmthDEAD
Thanatos
12
3 / 5 / 4
8,516
655
4,818
11,187
5,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
14
Kills
9
9
Deaths
14
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
Indrip
Sol
4
5
3
1.1
W
Bacchus
Joesleftoe
Bacchus
3
5
8
1.4
W
Artemis
Like37Pandas
Artemis
4
1
9
8.5
W
Baron Samedi
Phesio
Baron Samedi
7
3
3
2.83
L
2
4
6
1.25
L
Thanatos
bckfrmthDEAD
Thanatos
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,796
Damage
39,039
45,383
Taken
45,322
33,374
Mitigated
33,381
15,866
Healing
18,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Indrip
Sol
17,631
5,970
0
4,574
13,522
5,418
152
7,003
6,519
48,395
5,103
W
Bacchus
Joesleftoe
Bacchus
8,684
1,346
1,055
2,194
16,931
21,439
56
9,742
6,772
16,910
0
W
Artemis
Like37Pandas
Artemis
16,161
6,787
0
7,007
17,969
6,629
213
14,332
3,173
0
37,115
W
Baron Samedi
Phesio
Baron Samedi
11,951
1,206
2,995
2,615
10,483
5,306
417
7,801
2,414
37,384
0
L
16,590
1,315
2,468
8,343
20,613
22,268
0
8,202
12,411
26,516
0
L
Thanatos
bckfrmthDEAD
Thanatos
4,818
158
37
3,380
11,187
5,695
0
5,806
5,381
0
13,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,887
Gold Earned
27,049
133
Minions Killed
133
4
Camps Cleared
6
665,506
Distance Traveled
700,900
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,681
745
94
7
3
213,069
2
W
Bacchus
9,309
716
7
1
1
228,125
0
W
Artemis
10,230
787
73
6
1
207,098
1
W
Baron Samedi
10,348
796
53
4
2
230,283
2
L
Artio
8,852
681
17
1
1
246,234
1
L
Thanatos
8,516
655
22
2
2
241,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role