Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AnyaKiyoto
Terra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,429 Elo+
Party 2
Baron Samedi
Baron Samedi
DecantasLaba
Baron Samedi
Level 65
God Stats
0W - 1L
1,837 SR
Queue Stats
3W - 3L
1,502 Elo+
Party 2
Nemesis
Nemesis
GabrielW96
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Rama
Rama
Isai_GR
Rama
Level 75
God Stats
13W - 15L
1,524 SR
Queue Stats
53W - 50L
1,460 Elo+
Solo
Team Averages
Level 66
1,572 SR
1,478 Elo+

VS

Team Averages
Level 94
1,533 SR
1,503 Elo+
Susano
Susano
Coprone
Susano
Level 124
God Stats
1W - 0L
1,693 SR
Queue Stats
18W - 12L
1,551 Elo+
Party 1
Artemis
Artemis
FergNa5ty
Artemis
Level 108
God Stats
1W - 0L
1,204 SR
Queue Stats
37W - 44L
1,471 Elo+
Solo
Bellona
Bellona
GS Remy
Bellona
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,393 Elo+
Party 1
Hera
Hera
GS Tooth
Hera
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,487 Elo+
Party 1
Ymir
Ymir
Muthshizuki
Ymir
Level 90
God Stats
1W - 2L
1,767 SR
Queue Stats
47W - 45L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 2 / 0
6,456
646
4,854
4,978
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Terra
12
0 / 8 / 0
6,474
647
1,554
15,200
13,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
DecantasLaba
Baron Samedi
12
0 / 7 / 0
6,470
647
4,644
12,148
5,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
GabrielW96
Nemesis
12
0 / 5 / 0
6,214
621
1,823
10,177
3,285
Mace

Mace

+10
Physical Power

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Isai_GR
Rama
13
0 / 3 / 0
6,722
672
1,749
7,824
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Coprone
Susano
17
11 / 0 / 5
9,448
945
13,333
6,849
3,120
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
FergNa5ty
Artemis
16
7 / 0 / 7
8,800
880
12,685
6,449
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
GS Remy
Bellona
14
2 / 0 / 9
7,987
799
5,054
5,161
3,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
15
1 / 0 / 11
8,021
802
5,401
4,763
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 0 / 12
8,696
870
6,878
9,003
8,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
69
0
Kills
25
25
Deaths
0
0
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Terra
0
8
0
0
W
Susano
Coprone
Susano
11
0
5
13.5
L
Baron Samedi
DecantasLaba
Baron Samedi
0
7
0
0
W
Artemis
FergNa5ty
Artemis
7
0
7
10.5
W
Bellona
GS Remy
Bellona
2
0
9
6.5
W
Hera
1
0
11
6.5
L
Nemesis
GabrielW96
Nemesis
0
5
0
0
L
Rama
Isai_GR
Rama
0
3
0
0
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,624
Damage
43,351
50,327
Taken
32,225
26,888
Mitigated
19,313
10,333
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,854
1,695
0
2,174
4,978
1,386
0
1,152
3,826
23,485
0
L
Terra
1,554
354
386
1,976
15,200
13,960
32
6,817
8,383
6,322
0
W
Susano
Coprone
Susano
13,333
2,717
0
693
6,849
3,120
89
849
6,000
0
36,501
L
Baron Samedi
DecantasLaba
Baron Samedi
4,644
208
446
1,420
12,148
5,944
88
2,006
10,142
18,468
0
W
Artemis
FergNa5ty
Artemis
12,685
6,468
0
3,419
6,449
2,778
2,830
2,577
3,872
0
38,854
W
Bellona
GS Remy
Bellona
5,054
849
0
1,363
5,161
3,339
345
1,598
3,563
0
19,218
W
Hera
5,401
1,415
164
1,944
4,763
1,686
369
2,247
2,516
38,121
0
L
Nemesis
GabrielW96
Nemesis
1,823
418
0
1,673
10,177
3,285
0
1,736
8,441
0
5,543
L
Rama
Isai_GR
Rama
1,749
1,329
279
1,979
7,824
2,313
0
568
7,256
0
17,153
W
6,878
2,259
344
2,662
9,003
8,390
476
3,781
5,222
20,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,336
Gold Earned
42,952
125
Minions Killed
245
0
Camps Cleared
0
865,184
Distance Traveled
1,076,549
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,456
646
32
3
0
150,146
2
L
Terra
6,474
647
6
1
0
165,264
1
W
Susano
9,448
945
59
6
0
254,278
1
L
Baron Samedi
6,470
647
33
3
0
158,254
2
W
Artemis
8,800
880
53
5
0
189,554
0
W
Bellona
7,987
799
24
2
0
221,962
2
W
Hera
8,021
802
70
7
0
219,123
1
L
Nemesis
6,214
621
10
1
0
210,030
2
L
Rama
6,722
672
44
4
0
181,490
2
W
Ymir
8,696
870
39
4
0
191,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role