Player Matchup

Atlas
Atlas
Diamond II
 
Atlas
Diamond II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Diamond V
MenaceSZN
Zeus
Diamond V
Level 125
God Stats
7W - 0L
2,076 SR
Queue Stats
90W - 16L
1,983 MMR
Party 1
Shiva
Shiva
Diamond I
WulffJay
Shiva
Diamond I
Level 158
God Stats
7W - 0L
1,936 SR
Queue Stats
96W - 15L
2,250 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,837 SR
1,911 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,619 SR
1,817 MMR
Bastet
Bastet
Platinum II
 
Bastet
Platinum II
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
BlackedByBacks
Sol
Platinum I
Level 105
God Stats
7W - 5L
1,857 SR
Queue Stats
23W - 14L
2,256 MMR
Solo
Artio
Artio
Gold II
Goodlollipop
Artio
Gold II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 77L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 0 / 17
10,289
857
8,395
12,655
10,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
16
11 / 3 / 12
10,731
894
20,574
10,853
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
WulffJay
Shiva
16
9 / 0 / 11
10,243
854
11,895
11,024
11,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AchillesAh Muzen CabGilgameshThothOdin

VS

Bans
PersephoneBacchusHe BoXing TianMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 6 / 0
8,889
741
7,808
13,046
6,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 9 / 3
8,005
667
12,985
13,576
4,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 8 / 0
7,319
610
2,463
19,539
11,699
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
23
Kills
3
3
Deaths
23
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
0
17
11.5
L
Bastet
 
Bastet
3
6
0
0.5
L
0
9
3
0.17
L
0
8
0
0
W
Zeus
11
3
12
5.67
W
Shiva
WulffJay
Shiva
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,864
Damage
23,256
34,532
Taken
46,161
25,624
Mitigated
22,644
14,335
Healing
6,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,395
2,011
1,257
4,151
12,655
10,467
68
5,186
7,403
29,175
0
L
Bastet
 
Bastet
7,808
2,304
0
1,380
13,046
6,879
0
6,705
6,341
0
24,131
L
12,985
3,377
0
2,626
13,576
4,066
0
7,993
5,583
34,695
3,055
L
2,463
250
343
1,799
19,539
11,699
0
14,572
4,967
12,788
0
W
Zeus
20,574
3,077
0
1,497
10,853
3,897
1,929
3,870
6,825
46,931
0
W
Shiva
WulffJay
Shiva
11,895
1,961
2,964
4,466
11,024
11,260
350
5,315
5,615
0
35,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
24,213
153
Minions Killed
106
9
Camps Cleared
3
722,806
Distance Traveled
616,851
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,289
857
26
2
2
262,831
4
L
Bastet
8,889
741
37
3
1
219,798
4
L
Sol
8,005
667
59
5
2
196,307
4
L
Artio
7,319
610
10
1
0
200,746
4
W
Zeus
10,731
894
59
5
5
196,978
2
W
Shiva
10,243
854
68
6
2
262,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role