Player Matchup

Hou Yi
Hou Yi
CCKevo
Hou Yi
Level 86
God Stats
44W - 24L
1,478 SR
Queue Stats
214W - 141L
1,549 Elo+
Party 2
Nox
Nox
Glizard God
Nox
Level 17
God Stats
1W - 1L
1,284 SR
Queue Stats
43W - 19L
1,400 Elo+
Party 2
Vamana
Vamana
howlingstar716
Vamana
Level 84
God Stats
3W - 2L
1,554 SR
Queue Stats
135W - 91L
1,580 Elo+
Party 2
Team Averages
Level 62
1,439 SR
1,510 Elo+

VS

Team Averages
Level 32
1,567 SR
1,531 Elo+
Ra
Ra
Bjarni234
Ra
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
265W - 246L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
Brotherlyrex
Kuzenbo
Level 26
God Stats
51W - 35L
1,700 SR
Queue Stats
167W - 142L
1,527 Elo+
Party 1
Fenrir
Fenrir
Taz5238
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
275W - 256L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CCKevo
Hou Yi
18
5 / 0 / 11
12,741
671
19,742
12,174
4,630
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 2 / 8
12,907
679
18,033
8,451
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
5 / 0 / 11
13,831
728
13,927
19,031
16,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 0
11,683
615
10,277
15,631
4,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kuzenbo
Brotherlyrex
Kuzenbo
15
0 / 3 / 2
11,362
598
9,842
26,513
30,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Taz5238
Fenrir
13
1 / 7 / 1
10,319
543
6,755
18,790
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
16
Kills
2
2
Deaths
16
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Kuzenbo
Brotherlyrex
Kuzenbo
0
3
2
0.33
W
Hou Yi
CCKevo
Hou Yi
5
0
11
10.5
W
6
2
8
5
L
Fenrir
Taz5238
Fenrir
1
7
1
0.21
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,702
Damage
26,874
39,656
Taken
60,934
23,809
Mitigated
42,827
15,749
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,277
777
2,182
2,880
15,631
4,786
0
6,314
9,317
63,457
0
L
Kuzenbo
Brotherlyrex
Kuzenbo
9,842
3,880
745
6,187
26,513
30,969
0
6,806
19,707
18,962
0
W
Hou Yi
CCKevo
Hou Yi
19,742
10,006
0
4,352
12,174
4,630
2,014
5,666
6,436
0
63,794
W
18,033
2,520
0
1,235
8,451
3,067
176
4,805
3,480
62,525
0
L
Fenrir
Taz5238
Fenrir
6,755
1,902
0
1,953
18,790
7,072
0
5,202
13,588
0
24,143
W
13,927
7,383
522
9,640
19,031
16,112
367
10,138
8,551
0
38,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,479
Gold Earned
33,364
224
Minions Killed
161
7
Camps Cleared
7
984,104
Distance Traveled
946,423
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,683
615
108
6
3
294,415
1
L
Kuzenbo
11,362
598
20
1
0
352,544
10
W
Hou Yi
12,741
671
86
5
2
334,638
3
W
Nox
12,907
679
90
5
3
295,547
2
L
Fenrir
10,319
543
33
2
4
299,464
5
W
Vamana
13,831
728
48
3
2
353,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role