Player Matchup

Danzaburou
Danzaburou
Arofireball22
Danzaburou
Level 66
God Stats
0W - 2L
1,219 SR
Queue Stats
4W - 10L
1,268 Elo+
Party 1
Nu Wa
Nu Wa
GodSantos
Nu Wa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 24L
1,772 Elo+
Solo
Cthulhu
Cthulhu
TREEBRANCH117
Cthulhu
Level 71
God Stats
0W - 2L
1,259 SR
Queue Stats
56W - 69L
1,432 Elo+
Party 1
Team Averages
Level 82
1,326 SR
1,491 Elo+

VS

Team Averages
Level 73
1,556 SR
1,520 Elo+
Shiva
Shiva
Behaluna2
Shiva
Level 44
God Stats
17W - 21L
1,666 SR
Queue Stats
214W - 210L
1,511 Elo+
Party 2
Tiamat
Tiamat
SirEverwolf
Tiamat
Level 126
God Stats
9W - 11L
1,325 SR
Queue Stats
121W - 155L
1,444 Elo+
Solo
Medusa
Medusa
THUNDRPICKLE699
Medusa
Level 49
God Stats
81W - 56L
1,677 SR
Queue Stats
120W - 101L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arofireball22
Danzaburou
8
3 / 7 / 0
8,074
577
3,728
10,531
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
GodSantos
Nu Wa
14
2 / 3 / 4
9,967
712
8,093
10,138
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
12
0 / 7 / 5
8,544
610
7,450
11,443
10,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Behaluna2
Shiva
14
2 / 0 / 12
9,812
701
5,533
13,077
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
14
5 / 2 / 7
10,472
748
6,693
10,741
6,837
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
10 / 4 / 6
11,013
787
14,430
13,906
4,926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
5
Kills
17
17
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Arofireball22
Danzaburou
3
7
0
0.43
W
Shiva
Behaluna2
Shiva
2
0
12
8
L
Nu Wa
GodSantos
Nu Wa
2
3
4
1.33
W
Tiamat
5
2
7
4.25
W
10
4
6
3.25
L
Cthulhu
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,271
Damage
26,656
32,112
Taken
37,724
16,342
Mitigated
16,742
2,141
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Arofireball22
Danzaburou
3,728
1,389
0
948
10,531
2,716
96
773
9,758
0
9,936
W
Shiva
Behaluna2
Shiva
5,533
1,665
1,416
3,929
13,077
4,979
626
4,998
7,140
0
27,595
L
Nu Wa
GodSantos
Nu Wa
8,093
1,713
0
764
10,138
2,902
52
3,144
6,994
40,133
0
W
Tiamat
6,693
1,477
138
3,556
10,741
6,837
1,876
2,860
7,600
27,156
0
W
14,430
9,230
0
5,410
13,906
4,926
375
6,587
6,761
0
55,436
L
Cthulhu
7,450
448
0
429
11,443
10,724
0
2,948
8,495
15,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,585
Gold Earned
31,297
130
Minions Killed
181
2
Camps Cleared
7
498,646
Distance Traveled
678,218
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,074
577
17
1
1
108,348
2
W
Shiva
9,812
701
43
3
2
257,426
1
L
Nu Wa
9,967
712
84
6
1
189,353
3
W
Tiamat
10,472
748
66
5
1
189,287
1
W
Medusa
11,013
787
72
5
4
231,505
2
L
Cthulhu
8,544
610
29
2
0
200,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role