Player Matchup

Tiamat
Tiamat
Kinokii
Tiamat
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 72L
1,446 Elo+
Party 2
Loki
Loki
MrSealio34
Loki
Level 88
God Stats
3W - 4L
1,588 SR
Queue Stats
58W - 46L
1,655 Elo+
Party 2
Ah Puch
Ah Puch
Popeyes_Monke
Ah Puch
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,456 Elo+
Party 2
Izanami
Izanami
Popeyes_Veltzer
Izanami
Level 105
God Stats
1W - 2L
1,440 SR
Queue Stats
35W - 31L
1,522 Elo+
Party 2
He Bo
He Bo
iclickheadz
He Bo
Level 126
God Stats
1W - 1L
1,759 SR
Queue Stats
157W - 152L
1,608 Elo+
Party 2
Team Averages
Level 118
1,557 SR
1,537 Elo+

VS

Team Averages
Level 142
1,474 SR
1,577 Elo+
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Ant1230x
Artemis
Level 146
God Stats
9W - 11L
1,396 SR
Queue Stats
269W - 254L
1,604 Elo+
Party 1
Mulan
Mulan
BigBlack737
Mulan
Level 158
God Stats
4W - 5L
1,420 SR
Queue Stats
195W - 166L
1,575 Elo+
Party 1
Fenrir
Fenrir
XxVoltage19xX
Fenrir
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 62L
1,642 Elo+
Solo
Ah Puch
Ah Puch
elementnb_
Ah Puch
Level 156
God Stats
22W - 10L
1,554 SR
Queue Stats
117W - 106L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kinokii
Tiamat
9
0 / 4 / 1
5,542
504
5,795
7,478
3,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 4 / 1
5,891
536
4,464
7,367
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
12
2 / 2 / 1
7,068
643
4,044
6,969
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 5 / 0
6,460
587
1,883
7,061
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 2
5,580
507
6,032
5,594
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
3 / 2 / 4
5,935
540
4,693
8,700
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
Ant1230x
Artemis
12
4 / 3 / 2
7,176
652
4,468
5,659
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 1 / 6
6,535
594
3,925
9,144
6,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
10 / 1 / 2
7,996
727
5,049
5,314
2,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
elementnb_
Ah Puch
12
2 / 1 / 2
6,830
621
5,207
7,314
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
19
19
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
2
4
2.5
W
Artemis
Ant1230x
Artemis
4
3
2
1.67
W
0
1
6
3
L
Tiamat
Kinokii
Tiamat
0
4
1
0.13
L
3
4
1
0.88
L
Ah Puch
2
2
1
1.25
L
2
5
0
0.4
W
10
1
2
11
W
Ah Puch
elementnb_
Ah Puch
2
1
2
3
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,218
Damage
23,342
34,469
Taken
36,131
11,950
Mitigated
17,813
7,971
Healing
12,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,693
1,141
0
2,030
8,700
5,619
0
4,507
4,045
13,459
0
W
Artemis
Ant1230x
Artemis
4,468
2,261
0
2,038
5,659
1,584
808
1,379
4,280
0
42,426
W
3,925
566
0
3,743
9,144
6,324
0
4,490
4,144
0
34,277
L
Tiamat
Kinokii
Tiamat
5,795
695
0
2,452
7,478
3,660
0
532
6,668
27,353
0
L
4,464
1,716
0
240
7,367
1,997
0
2,441
4,897
0
24,106
L
Ah Puch
4,044
507
0
3,701
6,969
2,267
0
4,022
2,947
43,180
0
L
1,883
1,490
0
1,214
7,061
1,324
0
711
6,350
0
40,465
W
5,049
715
0
1,285
5,314
2,083
0
1,537
3,693
0
47,128
W
Ah Puch
elementnb_
Ah Puch
5,207
0
0
2,966
7,314
2,203
0
2,462
4,642
49,396
0
L
6,032
700
50
314
5,594
2,702
0
2,194
3,400
22,686
4,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,541
Gold Earned
34,472
335
Minions Killed
362
0
Camps Cleared
0
1,049,619
Distance Traveled
1,124,400
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,935
540
13
1
0
230,923
5
W
Artemis
7,176
652
70
6
0
204,848
6
W
Mulan
6,535
594
84
8
0
207,662
1
L
Tiamat
5,542
504
49
4
0
206,347
3
L
Loki
5,891
536
42
4
0
219,246
1
L
Ah Puch
7,068
643
109
10
0
207,158
3
L
Izanami
6,460
587
87
8
0
194,476
0
W
Fenrir
7,996
727
97
9
0
254,398
6
W
Ah Puch
6,830
621
98
9
0
226,569
3
L
He Bo
5,580
507
48
4
0
222,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role