Player Matchup

Hera
Hera
Arikshen
Hera
Level 48
God Stats
19W - 24L
1,446 SR
Queue Stats
70W - 84L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
DJ_DoorFrame
Gilgamesh
Level 79
God Stats
5W - 7L
1,543 SR
Queue Stats
149W - 153L
1,415 Elo+
Solo
Cthulhu
Cthulhu
JokerToker420
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,484 Elo+
Solo
Charybdis
Charybdis
db heyzus01
Charybdis
Level 46
God Stats
11W - 12L
1,398 SR
Queue Stats
26W - 27L
1,288 Elo+
Solo
Baron Samedi
Baron Samedi
prize_wreath9
Baron Samedi
Level 84
God Stats
61W - 43L
1,503 SR
Queue Stats
547W - 564L
1,490 Elo+
Solo
Team Averages
Level 65
1,478 SR
1,421 Elo+

VS

Team Averages
Level 69
1,485 SR
1,389 Elo+
Vulcan
Vulcan
EvilGamer795285
Vulcan
Level 67
God Stats
13W - 11L
1,551 SR
Queue Stats
136W - 123L
1,496 Elo+
Solo
Izanami
Izanami
Finesstic
Izanami
Level 48
God Stats
29W - 38L
1,346 SR
Queue Stats
30W - 40L
1,265 Elo+
Party 1
Neith
Neith
SSwifticleSS
Neith
Level 11
God Stats
1W - 8L
1,161 SR
Queue Stats
6W - 19L
1,277 Elo+
Party 1
Bacchus
Bacchus
Sonofa357
Bacchus
Level 130
God Stats
75W - 74L
1,554 SR
Queue Stats
927W - 989L
1,442 Elo+
Solo
Khepri
Khepri
Stream428
Khepri
Level 87
God Stats
5W - 1L
1,811 SR
Queue Stats
102W - 109L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
2 / 7 / 1
11,027
1,002
9,840
13,524
8,055
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
DJ_DoorFrame
Gilgamesh
16
0 / 8 / 3
11,490
1,045
7,577
27,817
29,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
16
2 / 11 / 1
10,872
988
11,663
26,615
22,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
db heyzus01
Charybdis
16
0 / 8 / 1
9,903
900
11,400
17,591
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
prize_wreath9
Baron Samedi
16
0 / 7 / 3
10,668
970
10,977
23,535
14,155
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 23
14,824
1,348
40,676
10,101
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Finesstic
Izanami
20
17 / 2 / 14
13,952
1,268
25,685
12,151
5,998
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 2 / 17
11,877
1,080
16,143
10,104
5,027
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Sonofa357
Bacchus
19
4 / 0 / 27
12,561
1,142
14,314
12,638
16,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
Stream428
Khepri
19
2 / 0 / 23
12,155
1,105
5,120
9,784
16,591
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
145
4
Kills
41
41
Deaths
4
9
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Hera
2
7
1
0.36
L
Gilgamesh
DJ_DoorFrame
Gilgamesh
0
8
3
0.19
W
14
0
23
25.5
W
Izanami
Finesstic
Izanami
17
2
14
12
L
Cthulhu
2
11
1
0.23
W
4
2
17
6.25
W
Bacchus
Sonofa357
Bacchus
4
0
27
17.5
W
Khepri
Stream428
Khepri
2
0
23
13.5
L
Charybdis
db heyzus01
Charybdis
0
8
1
0.06
L
Baron Samedi
prize_wreath9
Baron Samedi
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,457
Damage
101,938
109,082
Taken
54,778
80,449
Mitigated
49,879
12,487
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
9,840
2,280
0
204
13,524
8,055
0
8,458
4,793
32,137
0
L
Gilgamesh
DJ_DoorFrame
Gilgamesh
7,577
1,466
672
2,150
27,817
29,798
0
15,385
12,190
0
29,789
W
40,676
12,274
403
2,141
10,101
5,334
0
6,567
3,534
71,206
0
W
Izanami
Finesstic
Izanami
25,685
21,457
0
0
12,151
5,998
0
8,720
3,431
0
56,923
L
Cthulhu
11,663
534
344
2,516
26,615
22,214
0
11,210
15,216
27,109
0
W
16,143
8,688
0
1,933
10,104
5,027
0
6,304
3,800
0
25,227
W
Bacchus
Sonofa357
Bacchus
14,314
830
0
2,250
12,638
16,929
0
5,796
6,842
26,181
0
W
Khepri
Stream428
Khepri
5,120
881
408
469
9,784
16,591
0
5,093
4,691
11,201
0
L
Charybdis
db heyzus01
Charybdis
11,400
6,273
0
868
17,591
6,227
0
10,746
6,634
0
20,584
L
Baron Samedi
prize_wreath9
Baron Samedi
10,977
1,081
2,560
3,173
23,535
14,155
0
13,228
10,139
35,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,960
Gold Earned
65,369
188
Minions Killed
217
4
Camps Cleared
3
938,923
Distance Traveled
1,082,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,027
1,002
45
4
1
183,548
0
L
Gilgamesh
11,490
1,045
31
3
0
198,647
0
W
Vulcan
14,824
1,348
91
8
1
260,297
0
W
Izanami
13,952
1,268
79
7
0
195,789
0
L
Cthulhu
10,872
988
50
5
1
197,280
0
W
Neith
11,877
1,080
16
1
1
183,637
0
W
Bacchus
12,561
1,142
26
2
0
223,538
0
W
Khepri
12,155
1,105
5
0
1
219,696
0
L
Charybdis
9,903
900
17
2
1
166,691
0
L
Baron Samedi
10,668
970
45
4
1
192,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role