Player Matchup

Pele
Pele
ChrisedChris
Pele
Level 125
God Stats
9W - 5L
1,516 SR
Queue Stats
423W - 442L
1,512 Elo+
Solo
Jormungandr
Jormungandr
Kami no Dodo
Jormungandr
Level 99
God Stats
1W - 1L
1,290 SR
Queue Stats
141W - 167L
1,395 Elo+
Solo
Shiva
Shiva
LannisterTywin
Shiva
Level 158
God Stats
3W - 5L
1,277 SR
Queue Stats
176W - 165L
1,102 Elo+
Solo
He Bo
He Bo
NxG Egyptian
He Bo
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 109L
1,388 Elo+
Solo
Rama
Rama
qEzjah
Rama
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,432 Elo+
Solo
Team Averages
Level 122
1,417 SR
1,366 Elo+

VS

Team Averages
Level 118
1,555 SR
1,448 Elo+
Anubis
Anubis
BradleyHickman
Anubis
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,440 Elo+
Party 1
Horus
Horus
Dee_Snuts1875
Horus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,257 Elo+
Party 1
Apollo
Apollo
Dustysgaming74
Apollo
Level 118
God Stats
6W - 6L
1,762 SR
Queue Stats
136W - 130L
1,587 Elo+
Solo
He Bo
He Bo
Kris_Suhendran
He Bo
Level 112
God Stats
0W - 2L
1,510 SR
Queue Stats
13W - 18L
1,455 Elo+
Party 1
Thoth
Thoth
OG_StevenMalessa
Thoth
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 4
5,817
646
1,897
5,137
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Kami no Dodo
Jormungandr
7
0 / 0 / 1
4,430
492
2,996
5,110
2,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 3 / 1
5,879
653
5,467
8,541
3,963
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 0 / 0
5,682
631
2,758
2,739
921
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
qEzjah
Rama
7
0 / 1 / 1
4,542
505
3,047
5,107
823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 0
5,985
665
4,204
6,689
3,006
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 0 / 1
4,682
520
1,180
6,009
2,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
1 / 1 / 0
4,877
542
2,637
4,571
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 3
5,181
576
3,474
4,005
983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 2 / 0
3,972
441
240
2,153
526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
5
5
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
2
1
4
4
L
0
0
1
0.5
L
1
1
0
1
W
Jormungandr
Kami no Dodo
Jormungandr
0
0
1
0.5
L
0
1
3
1.5
W
3
3
1
1.17
W
2
0
0
2
L
0
2
0
0
W
Rama
qEzjah
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,165
Damage
11,735
26,634
Taken
23,427
10,583
Mitigated
8,528
8,716
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,204
270
0
3,061
6,689
3,006
0
0
6,689
28,762
0
W
1,897
481
0
2,331
5,137
2,700
0
1,049
4,088
0
25,438
L
1,180
734
768
3,509
6,009
2,755
0
2,737
3,272
0
12,619
L
2,637
1,966
0
1,430
4,571
1,258
0
1,333
3,238
0
26,251
W
Jormungandr
Kami no Dodo
Jormungandr
2,996
831
329
1,289
5,110
2,176
0
525
4,585
17,653
0
L
3,474
398
0
1,916
4,005
983
0
568
3,437
30,659
0
W
5,467
1,064
84
1,454
8,541
3,963
0
5,100
3,441
0
26,156
W
2,758
61
0
1,137
2,739
921
0
1,244
1,495
27,914
0
L
240
0
0
120
2,153
526
0
1,116
1,037
10,314
0
W
Rama
qEzjah
Rama
3,047
2,560
0
2,092
5,107
823
0
0
5,107
0
20,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,350
Gold Earned
24,697
251
Minions Killed
233
0
Camps Cleared
0
877,407
Distance Traveled
797,031
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,985
665
69
8
0
157,663
0
W
Pele
5,817
646
55
6
0
195,130
3
L
Horus
4,682
520
21
2
0
180,734
3
L
Apollo
4,877
542
52
6
0
161,366
3
W
Jormungandr
4,430
492
33
4
0
173,203
2
L
He Bo
5,181
576
69
8
0
191,433
3
W
Shiva
5,879
653
53
6
0
161,541
4
W
He Bo
5,682
631
71
8
0
189,650
3
L
Thoth
3,972
441
22
2
0
105,835
2
W
Rama
4,542
505
39
4
0
157,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role