Player Matchup

Bacchus
Bacchus
Generalcolts
Bacchus
Level 26
God Stats
3W - 5L
1,475 SR
Queue Stats
23W - 23L
1,471 Elo+
Party 1
Nemesis
Nemesis
Peterepresent
Nemesis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,039 Elo+
Solo
Izanami
Izanami
QuesoPronto
Izanami
Level 87
God Stats
0W - 3L
1,268 SR
Queue Stats
6W - 3L
1,704 Elo+
Party 1
Team Averages
Level 50
1,414 SR
1,405 Elo+

VS

Team Averages
Level 87
1,405 SR
1,436 Elo+
Ganesha
Ganesha
 
Ganesha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
TachyonicEnd3
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,424 Elo+
Party 2
Discordia
Discordia
turbankenobi
Discordia
Level 11
God Stats
1W - 2L
1,216 SR
Queue Stats
9W - 12L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Generalcolts
Bacchus
10
0 / 3 / 3
7,373
670
4,868
12,313
12,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
10
1 / 5 / 2
7,047
641
5,322
9,440
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
QuesoPronto
Izanami
13
3 / 3 / 1
7,945
722
6,353
8,865
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 0 / 10
8,595
781
6,562
9,936
8,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
12
8 / 3 / 3
8,948
813
13,240
7,498
3,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
turbankenobi
Discordia
12
2 / 1 / 5
7,684
699
6,925
4,204
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
11
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
0
10
6
L
Bacchus
Generalcolts
Bacchus
0
3
3
0.5
L
Nemesis
1
5
2
0.4
L
Izanami
QuesoPronto
Izanami
3
3
1
1.17
W
Izanami
8
3
3
3.17
W
Discordia
turbankenobi
Discordia
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,543
Damage
26,727
30,618
Taken
21,638
19,275
Mitigated
13,415
7,030
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,562
762
272
3,909
9,936
8,015
140
1,816
8,120
16,667
0
L
Bacchus
Generalcolts
Bacchus
4,868
632
226
1,802
12,313
12,621
0
5,914
6,399
9,350
0
L
Nemesis
5,322
1,570
1,024
1,657
9,440
3,551
0
3,354
6,086
0
11,947
L
Izanami
QuesoPronto
Izanami
6,353
3,359
0
2,321
8,865
3,103
0
4,265
4,600
0
40,501
W
Izanami
13,240
7,270
451
639
7,498
3,959
1,043
2,143
5,355
0
36,708
W
Discordia
turbankenobi
Discordia
6,925
216
0
0
4,204
1,441
450
1,371
2,833
18,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,365
Gold Earned
25,227
103
Minions Killed
105
3
Camps Cleared
5
575,373
Distance Traveled
576,162
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,595
781
6
1
1
209,899
4
L
Bacchus
7,373
670
10
1
0
200,582
2
L
Nemesis
7,047
641
8
1
2
200,088
0
L
Izanami
7,945
722
85
8
1
174,703
0
W
Izanami
8,948
813
61
6
4
171,080
2
W
Discordia
7,684
699
38
3
0
195,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role