Player Matchup

Ao Kuang
Ao Kuang
Gold III
 
Ao Kuang
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
IIDkoyII
Izanami
Silver II
Level 103
God Stats
6W - 3L
1,881 SR
Queue Stats
24W - 21L
1,597 MMR
Solo
Kukulkan
Kukulkan
Gold III
NoelJC
Kukulkan
Gold III
Level 157
God Stats
6W - 6L
1,619 SR
Queue Stats
146W - 146L
1,616 MMR
Solo
Atlas
Atlas
Platinum V
Ychimaru
Atlas
Platinum V
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,617 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,600 SR
1,566 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,566 SR
1,623 MMR
He Bo
He Bo
Gold II
 
He Bo
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Crowland11
Apollo
Gold IV
Level 144
God Stats
21W - 15L
1,619 SR
Queue Stats
157W - 147L
1,659 MMR
Party 1
Agni
Agni
Gold V
Cuadraditos
Agni
Gold V
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 20L
1,670 MMR
Party 2
Horus
Horus
Gold V
ImCamilowis
Horus
Gold V
Level 157
God Stats
5W - 5L
1,500 SR
Queue Stats
150W - 142L
1,507 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
NestórKirchner
Sun Wukong
Gold III
Level 57
God Stats
2W - 0L
1,708 SR
Queue Stats
23W - 9L
1,780 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
5 / 3 / 0
8,659
577
7,007
12,250
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
 
Achilles
11
1 / 3 / 1
7,069
471
4,686
12,973
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
IIDkoyII
Izanami
13
0 / 4 / 5
7,477
498
10,372
11,019
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
NoelJC
Kukulkan
13
0 / 2 / 0
7,491
499
2,242
5,262
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Ychimaru
Atlas
12
0 / 4 / 1
6,785
452
6,376
14,184
11,440
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Zhong KuiAthena

VS

Bans
LokiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
6 / 1 / 0
9,732
649
5,779
7,376
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Crowland11
Apollo
14
2 / 2 / 3
8,503
567
9,828
14,194
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 5
8,526
568
6,514
6,263
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 6
7,728
515
3,948
12,325
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
NestórKirchner
Sun Wukong
17
6 / 1 / 2
10,357
690
14,058
16,399
7,683
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
16
16
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
3
0
1.67
L
Achilles
 
Achilles
1
3
1
0.5
W
He Bo
 
He Bo
6
1
0
6
W
Apollo
Crowland11
Apollo
2
2
3
1.75
W
2
0
5
4.5
L
Izanami
IIDkoyII
Izanami
0
4
5
0.63
W
0
2
6
1.5
W
Sun Wukong
NestórKirchner
Sun Wukong
6
1
2
7
L
Kukulkan
NoelJC
Kukulkan
0
2
0
0
L
Atlas
Ychimaru
Atlas
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,683
Damage
40,127
55,688
Taken
56,557
26,739
Mitigated
24,878
16,004
Healing
27,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,007
1,305
0
4,004
12,250
4,216
0
1,938
10,300
56,585
0
L
Achilles
 
Achilles
4,686
1,102
0
2,626
12,973
6,366
0
1,914
10,952
0
28,420
W
He Bo
 
He Bo
5,779
285
0
3,914
7,376
2,538
0
1,808
5,568
65,000
3,943
W
Apollo
Crowland11
Apollo
9,828
6,197
0
7,517
14,194
4,929
216
1,159
13,035
0
65,389
W
6,514
696
0
1,427
6,263
2,263
804
625
5,638
54,353
0
L
Izanami
IIDkoyII
Izanami
10,372
7,356
0
3,763
11,019
2,818
0
2,126
8,757
0
59,539
W
3,948
2,027
1,835
4,330
12,325
7,465
288
4,152
8,173
0
22,965
W
Sun Wukong
NestórKirchner
Sun Wukong
14,058
4,385
0
8,883
16,399
7,683
106
7,881
8,518
0
75,462
L
Kukulkan
NoelJC
Kukulkan
2,242
106
0
1,022
5,262
1,899
0
1,681
3,365
54,668
0
L
Atlas
Ychimaru
Atlas
6,376
1,817
76
4,513
14,184
11,440
0
4,047
10,081
42,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,481
Gold Earned
44,846
469
Minions Killed
525
0
Camps Cleared
0
1,471,945
Distance Traveled
1,611,924
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,659
577
108
7
0
327,786
6
L
Achilles
7,069
471
41
3
0
296,764
6
W
He Bo
9,732
649
113
8
0
304,851
1
W
Apollo
8,503
567
119
8
0
304,259
3
W
Agni
8,526
568
116
8
0
329,962
7
L
Izanami
7,477
498
121
8
0
269,480
0
W
Horus
7,728
515
38
3
0
320,856
2
W
Sun Wukong
10,357
690
139
9
0
351,996
4
L
Kukulkan
7,491
499
123
8
0
270,438
4
L
Atlas
6,785
452
76
5
0
307,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role