Player Matchup

Anhur
Anhur
R2S_Soluti
Anhur
Level 34
God Stats
7W - 2L
1,669 SR
Queue Stats
74W - 55L
1,496 Elo+
Solo
Fafnir
Fafnir
Reymeh1990
Fafnir
Level 63
God Stats
2W - 1L
1,916 SR
Queue Stats
115W - 75L
1,704 Elo+
Solo
Artio
Artio
robotninjaattack
Artio
Level 159
God Stats
2W - 2L
1,622 SR
Queue Stats
31W - 21L
1,664 Elo+
Solo
Team Averages
Level 85
1,736 SR
1,621 Elo+

VS

Team Averages
Level 103
1,585 SR
1,697 Elo+
Shiva
Shiva
Yemju
Shiva
Level 157
God Stats
4W - 0L
1,472 SR
Queue Stats
33W - 18L
1,617 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zhininator
Morgan Le Fay
Level 45
God Stats
10W - 11L
1,500 SR
Queue Stats
324W - 275L
1,647 Elo+
Solo
Persephone
Persephone
sethroth45
Persephone
Level 106
God Stats
4W - 0L
1,783 SR
Queue Stats
24W - 15L
1,826 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
4 / 5 / 2
8,873
683
7,835
14,844
5,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
Reymeh1990
Fafnir
13
3 / 3 / 3
9,166
705
5,803
14,538
17,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 6 / 6
8,437
649
5,717
17,093
17,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Yemju
Shiva
15
6 / 1 / 8
9,851
758
13,194
15,278
10,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Zhininator
Morgan Le Fay
14
4 / 3 / 9
9,421
725
16,137
6,770
2,402
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Persephone
sethroth45
Persephone
14
4 / 3 / 8
9,831
756
11,554
9,067
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
7
Kills
14
14
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anhur
4
5
2
1
L
Fafnir
Reymeh1990
Fafnir
3
3
3
1.5
W
Shiva
Yemju
Shiva
6
1
8
10
W
Morgan Le Fay
Zhininator
Morgan Le Fay
4
3
9
2.83
L
0
6
6
0.5
W
Persephone
sethroth45
Persephone
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,355
Damage
40,885
46,475
Taken
31,115
40,212
Mitigated
16,060
11,530
Healing
8,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
7,835
3,649
0
1,944
14,844
5,001
0
9,673
4,903
0
41,517
L
Fafnir
Reymeh1990
Fafnir
5,803
2,190
0
2,562
14,538
17,361
0
9,609
4,609
15,200
0
W
Shiva
Yemju
Shiva
13,194
2,499
447
5,555
15,278
10,919
177
3,772
11,506
0
29,582
W
Morgan Le Fay
Zhininator
Morgan Le Fay
16,137
1,913
0
1,212
6,770
2,402
526
2,866
3,904
28,169
0
L
5,717
171
1,630
5,394
17,093
17,850
0
8,885
7,640
12,513
0
W
Persephone
sethroth45
Persephone
11,554
382
0
1,170
9,067
2,739
1,075
4,916
4,148
33,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,476
Gold Earned
29,103
109
Minions Killed
113
5
Camps Cleared
4
629,416
Distance Traveled
706,785
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,873
683
72
6
4
187,894
3
L
Fafnir
9,166
705
23
2
0
219,618
0
W
Shiva
9,851
758
28
2
1
269,400
0
W
Morgan Le Fay
9,421
725
31
2
1
203,386
3
L
Artio
8,437
649
14
1
1
221,904
3
W
Persephone
9,831
756
54
4
2
233,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role