Player Matchup

Raijin
Raijin
JamesPebble
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,351 Elo+
Party 1
Sylvanus
Sylvanus
Saanro
Sylvanus
Level 25
God Stats
2W - 2L
1,678 SR
Queue Stats
9W - 7L
1,298 Elo+
Party 1
Arachne
Arachne
eldon760
Arachne
Level 157
God Stats
51W - 23L
1,839 SR
Queue Stats
245W - 231L
1,659 Elo+
Party 3
Izanami
Izanami
lyss453_
Izanami
Level 29
God Stats
14W - 17L
1,566 SR
Queue Stats
339W - 324L
1,744 Elo+
Party 3
Achilles
Achilles
vyxzr
Achilles
Level 103
God Stats
1W - 4L
1,725 SR
Queue Stats
365W - 304L
1,660 Elo+
Party 3
Team Averages
Level 84
1,661 SR
1,542 Elo+

VS

Team Averages
Level 78
1,526 SR
1,662 Elo+
Olorun
Olorun
DaftCologne
Olorun
Level 49
God Stats
2W - 0L
1,868 SR
Queue Stats
40W - 10L
2,083 Elo+
Party 2
Thor
Thor
JakNiru
Thor
Level 125
God Stats
15W - 6L
1,614 SR
Queue Stats
236W - 141L
1,712 Elo+
Party 2
Serqet
Serqet
StopStalkingMe
Serqet
Level 77
God Stats
1W - 2L
1,622 SR
Queue Stats
100W - 77L
1,634 Elo+
Party 2
Ymir
Ymir
TripNWZ
Ymir
Level 98
God Stats
4W - 4L
1,362 SR
Queue Stats
59W - 58L
1,426 Elo+
Solo
Jing Wei
Jing Wei
sabr113
Jing Wei
Level 42
God Stats
10W - 9L
1,166 SR
Queue Stats
129W - 135L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
7
0 / 2 / 0
4,637
464
1,372
4,611
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Saanro
Sylvanus
6
0 / 2 / 0
4,419
442
2,913
3,138
1,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
eldon760
Arachne
9
0 / 2 / 0
5,009
501
2,091
6,206
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
lyss453_
Izanami
8
0 / 2 / 0
4,709
471
1,193
4,778
950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
vyxzr
Achilles
9
0 / 2 / 0
4,723
472
2,046
5,753
2,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
1 / 0 / 1
6,440
644
2,681
5,103
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
JakNiru
Thor
13
1 / 0 / 3
7,248
725
4,904
5,768
2,061
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 0 / 2
6,485
649
4,468
4,440
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
TripNWZ
Ymir
8
0 / 0 / 3
5,391
539
819
5,176
2,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jing Wei
sabr113
Jing Wei
10
2 / 0 / 2
5,858
586
2,839
3,781
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
10
10
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
0
1
1.5
W
Thor
JakNiru
Thor
1
0
3
2.5
L
Raijin
0
2
0
0
L
Sylvanus
Saanro
Sylvanus
0
2
0
0
W
6
0
2
7
W
Ymir
TripNWZ
Ymir
0
0
3
1.5
L
Arachne
eldon760
Arachne
0
2
0
0
L
Izanami
lyss453_
Izanami
0
2
0
0
W
Jing Wei
sabr113
Jing Wei
2
0
2
3
L
Achilles
vyxzr
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,615
Damage
15,711
24,486
Taken
24,268
8,016
Mitigated
9,373
7,492
Healing
11,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
2,681
1,450
0
3,313
5,103
1,844
759
1,367
3,736
49,857
0
W
Thor
JakNiru
Thor
4,904
350
0
1,500
5,768
2,061
0
0
5,588
0
43,025
L
Raijin
1,372
86
0
750
4,611
1,291
420
2,274
2,294
21,814
0
L
Sylvanus
Saanro
Sylvanus
2,913
985
123
422
3,138
1,182
79
488
2,488
12,608
2,840
W
4,468
439
0
2,530
4,440
1,538
0
442
3,975
0
30,778
W
Ymir
TripNWZ
Ymir
819
72
0
1,833
5,176
2,792
507
1,348
3,828
8,660
985
L
Arachne
eldon760
Arachne
2,091
1,030
0
2,717
6,206
2,278
0
407
5,799
0
27,911
L
Izanami
lyss453_
Izanami
1,193
1,022
0
1,128
4,778
950
345
331
4,447
0
21,584
W
Jing Wei
sabr113
Jing Wei
2,839
2,507
0
2,380
3,781
1,138
1,086
759
3,022
0
36,392
L
Achilles
vyxzr
Achilles
2,046
451
0
2,352
5,753
2,315
0
0
5,753
0
20,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,497
Gold Earned
31,422
236
Minions Killed
375
0
Camps Cleared
0
936,437
Distance Traveled
1,031,730
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,440
644
108
11
0
200,800
1
W
Thor
7,248
725
112
11
0
216,351
1
L
Raijin
4,637
464
48
5
0
191,128
3
L
Sylvanus
4,419
442
43
4
0
177,131
0
W
Serqet
6,485
649
64
6
0
249,949
3
W
Ymir
5,391
539
13
1
0
180,923
0
L
Arachne
5,009
501
57
6
0
198,805
3
L
Izanami
4,709
471
39
4
0
174,206
2
W
Jing Wei
5,858
586
78
8
0
183,707
2
L
Achilles
4,723
472
49
5
0
195,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role