Player Matchup

Sun Wukong
Sun Wukong
Col2k
Sun Wukong
Level 89
God Stats
22W - 8L
1,667 SR
Queue Stats
26W - 12L
1,676 Elo+
Party 1
Bacchus
Bacchus
MaseDog11
Bacchus
Level 63
God Stats
5W - 3L
1,617 SR
Queue Stats
23W - 13L
1,648 Elo+
Party 1
Chernobog
Chernobog
MiniatureBigD
Chernobog
Level 89
God Stats
2W - 0L
1,475 SR
Queue Stats
26W - 13L
1,658 Elo+
Party 1
Team Averages
Level 80
1,586 SR
1,660 Elo+

VS

Team Averages
Level 68
1,441 SR
1,391 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
brandonwassom
Awilix
Level 88
God Stats
44W - 47L
1,514 SR
Queue Stats
98W - 133L
1,356 Elo+
Solo
Janus
Janus
kile boker
Janus
Level 55
God Stats
0W - 1L
1,309 SR
Queue Stats
2W - 6L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Col2k
Sun Wukong
13
7 / 1 / 6
8,295
830
6,406
7,048
5,325
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
MaseDog11
Bacchus
13
3 / 1 / 10
8,501
850
6,124
6,722
7,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
MiniatureBigD
Chernobog
12
4 / 0 / 9
8,124
812
5,309
4,817
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 6 / 0
5,895
590
4,171
8,933
7,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 1
6,266
627
3,707
7,126
2,432
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
9
1 / 5 / 0
6,245
625
3,223
6,674
1,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
2
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
6
0
0
W
Sun Wukong
Col2k
Sun Wukong
7
1
6
10
W
Bacchus
MaseDog11
Bacchus
3
1
10
8
W
Chernobog
MiniatureBigD
Chernobog
4
0
9
8.5
L
0
3
1
0.17
L
Janus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,839
Damage
11,101
18,587
Taken
22,733
14,200
Mitigated
11,946
5,109
Healing
1,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,171
1,880
0
1,006
8,933
7,613
0
2,568
6,365
0
12,822
W
Sun Wukong
Col2k
Sun Wukong
6,406
1,189
0
938
7,048
5,325
0
1,130
5,755
0
26,818
W
Bacchus
MaseDog11
Bacchus
6,124
714
674
2,461
6,722
7,519
52
2,148
4,384
18,135
0
W
Chernobog
MiniatureBigD
Chernobog
5,309
3,851
0
1,036
4,817
1,356
1,882
584
4,207
0
27,354
L
3,707
1,285
0
235
7,126
2,432
0
3,027
4,099
0
19,194
L
Janus
3,223
73
0
44
6,674
1,901
0
1,145
5,529
15,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,920
Gold Earned
18,406
124
Minions Killed
83
7
Camps Cleared
3
572,097
Distance Traveled
488,088
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,895
590
19
2
0
158,841
0
W
Sun Wukong
8,295
830
40
4
1
192,552
4
W
Bacchus
8,501
850
17
2
2
197,900
2
W
Chernobog
8,124
812
67
7
4
181,645
3
L
Awilix
6,266
627
35
4
1
171,984
2
L
Janus
6,245
625
29
3
2
157,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role