Player Matchup

Serqet
Serqet
BigBINGUS420
Serqet
Level 147
God Stats
3W - 0L
1,700 SR
Queue Stats
171W - 158L
1,600 Elo+
Party 2
Chaac
Chaac
Mousayo
Chaac
Level 87
God Stats
11W - 3L
1,694 SR
Queue Stats
546W - 528L
1,589 Elo+
Solo
Izanami
Izanami
Odeyssy
Izanami
Level 146
God Stats
9W - 5L
1,492 SR
Queue Stats
162W - 143L
1,643 Elo+
Party 1
Baron Samedi
Baron Samedi
RagnarokGaming02
Baron Samedi
Level 126
God Stats
3W - 4L
1,290 SR
Queue Stats
462W - 459L
1,584 Elo+
Party 2
Achilles
Achilles
TheSwineGamer
Achilles
Level 124
God Stats
4W - 1L
1,716 SR
Queue Stats
204W - 188L
1,656 Elo+
Party 1
Team Averages
Level 126
1,578 SR
1,614 Elo+

VS

Team Averages
Level 133
1,467 SR
1,530 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Cintaar
Mercury
Level 93
God Stats
13W - 7L
1,690 SR
Queue Stats
301W - 277L
1,555 Elo+
Solo
Danzaburou
Danzaburou
FirionTordring
Danzaburou
Level 148
God Stats
2W - 6L
1,125 SR
Queue Stats
272W - 255L
1,537 Elo+
Solo
Hera
Hera
YungDumFullaJung
Hera
Level 160
God Stats
9W - 11L
1,378 SR
Queue Stats
183W - 199L
1,536 Elo+
Party 3
Neith
Neith
ilLusioñ
Neith
Level 102
God Stats
7W - 6L
1,644 SR
Queue Stats
57W - 56L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
2 / 2 / 10
11,410
601
5,820
11,781
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Mousayo
Chaac
18
8 / 0 / 6
12,192
642
12,684
15,360
11,954
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Odeyssy
Izanami
18
2 / 5 / 6
11,566
609
11,396
15,394
5,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
RagnarokGaming02
Baron Samedi
17
7 / 4 / 6
11,345
597
11,432
13,188
6,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
TheSwineGamer
Achilles
16
6 / 0 / 4
10,985
578
8,984
16,276
20,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 5 / 2
8,785
462
7,360
10,394
6,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Cintaar
Mercury
16
5 / 8 / 1
9,690
510
6,632
15,781
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
FirionTordring
Danzaburou
17
4 / 4 / 1
10,385
547
9,981
15,210
5,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 4 / 2
7,654
403
5,316
14,774
14,638
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
ilLusioñ
Neith
15
0 / 4 / 4
9,126
480
7,545
10,070
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
25
Kills
11
11
Deaths
25
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
2
0.2
W
Serqet
2
2
10
3.5
L
Mercury
Cintaar
Mercury
5
8
1
0.69
L
Danzaburou
FirionTordring
Danzaburou
4
4
1
1.13
W
Chaac
Mousayo
Chaac
8
0
6
11
W
Izanami
Odeyssy
Izanami
2
5
6
1
W
Baron Samedi
RagnarokGaming02
Baron Samedi
7
4
6
2.5
W
Achilles
TheSwineGamer
Achilles
6
0
4
8
L
2
4
2
0.75
L
Neith
ilLusioñ
Neith
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,316
Damage
36,834
71,999
Taken
66,229
48,771
Mitigated
36,728
29,493
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,360
978
0
660
10,394
6,570
0
3,847
6,245
61,814
0
W
Serqet
5,820
931
0
5,323
11,781
4,935
1,646
1,134
10,424
0
68,333
L
Mercury
Cintaar
Mercury
6,632
2,628
0
931
15,781
5,611
0
2,215
13,121
0
66,624
L
Danzaburou
FirionTordring
Danzaburou
9,981
3,156
0
6,584
15,210
5,833
891
1,276
13,721
0
78,014
W
Chaac
Mousayo
Chaac
12,684
2,539
242
9,175
15,360
11,954
204
2,132
13,228
0
86,529
W
Izanami
Odeyssy
Izanami
11,396
7,358
0
5,928
15,394
5,201
4,013
895
14,262
0
88,212
W
Baron Samedi
RagnarokGaming02
Baron Samedi
11,432
1,382
1,297
4,536
13,188
6,474
1,359
4,665
8,523
63,715
0
W
Achilles
TheSwineGamer
Achilles
8,984
1,895
0
2,992
16,276
20,207
148
3,850
12,025
0
43,913
L
5,316
1,637
475
1,430
14,774
14,638
7
2,730
11,679
28,418
0
L
Neith
ilLusioñ
Neith
7,545
2,137
0
2,573
10,070
4,076
0
663
9,051
0
55,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,498
Gold Earned
45,640
608
Minions Killed
534
0
Camps Cleared
0
1,952,385
Distance Traveled
1,717,742
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,785
462
125
7
0
336,574
6
W
Serqet
11,410
601
116
6
0
418,111
3
L
Mercury
9,690
510
118
6
0
412,316
2
L
Danzaburou
10,385
547
146
8
0
332,017
4
W
Chaac
12,192
642
155
8
0
414,914
7
W
Izanami
11,566
609
181
10
0
357,020
8
W
Baron Samedi
11,345
597
106
6
0
342,022
3
W
Achilles
10,985
578
50
3
0
420,318
2
L
Hera
7,654
403
30
2
0
322,645
2
L
Neith
9,126
480
115
6
0
314,190
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role