Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Tacota-del-Norte
Mercury
Level 159
God Stats
0W - 2L
1,147 SR
Queue Stats
160W - 157L
1,508 Elo+
Solo
Thoth
Thoth
Wallas_Wll
Thoth
Level 120
God Stats
3W - 6L
1,554 SR
Queue Stats
301W - 296L
1,540 Elo+
Solo
Shiva
Shiva
arcer260
Shiva
Level 120
God Stats
10W - 10L
1,159 SR
Queue Stats
258W - 257L
1,522 Elo+
Solo
Chernobog
Chernobog
deabeeatz
Chernobog
Level 101
God Stats
6W - 2L
1,982 SR
Queue Stats
203W - 187L
1,577 Elo+
Solo
Team Averages
Level 131
1,468 SR
1,529 Elo+

VS

Team Averages
Level 122
1,546 SR
1,520 Elo+
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
FadingSpirit-_-
Set
Level 62
God Stats
20W - 13L
1,497 SR
Queue Stats
144W - 175L
1,495 Elo+
Solo
Hades
Hades
SmaugTheDread666
Hades
Level 157
God Stats
7W - 4L
1,600 SR
Queue Stats
360W - 343L
1,510 Elo+
Solo
Sylvanus
Sylvanus
ZenXProdigy96
Sylvanus
Level 149
God Stats
5W - 3L
1,500 SR
Queue Stats
74W - 77L
1,530 Elo+
Solo
Heimdallr
Heimdallr
m935698
Heimdallr
Level 84
God Stats
5W - 3L
1,633 SR
Queue Stats
29W - 27L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 4 / 7
7,101
507
6,928
8,637
10,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 1
8,219
587
4,972
10,689
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
13
5 / 5 / 3
8,108
579
8,106
9,294
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
arcer260
Shiva
14
3 / 2 / 4
8,253
590
6,190
8,713
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
deabeeatz
Chernobog
1
0 / 0 / 0
4,269
305
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 2 / 4
7,855
561
5,645
6,469
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 3 / 3
8,140
581
6,048
10,338
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 5
7,662
547
4,981
10,329
7,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
ZenXProdigy96
Sylvanus
11
1 / 4 / 6
7,144
510
3,306
10,542
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
m935698
Heimdallr
14
3 / 2 / 5
8,524
609
5,171
7,929
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
13
Kills
14
14
Deaths
13
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
7
1.38
W
Merlin
 
Merlin
4
2
4
3
W
5
3
3
2.17
W
1
2
5
1.75
L
3
3
1
1.17
L
Thoth
5
5
3
1.3
W
Sylvanus
ZenXProdigy96
Sylvanus
1
4
6
1
L
Shiva
arcer260
Shiva
3
2
4
2.5
L
Chernobog
deabeeatz
Chernobog
0
0
0
0
W
Heimdallr
m935698
Heimdallr
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,196
Damage
25,151
37,333
Taken
45,607
24,189
Mitigated
27,057
4,107
Healing
13,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,928
1,340
0
502
8,637
10,036
234
4,361
4,276
19,071
0
W
Merlin
 
Merlin
5,645
534
0
542
6,469
1,903
1,074
3,469
2,962
46,833
0
W
6,048
1,998
0
1,272
10,338
4,311
0
1,907
8,361
0
48,547
W
4,981
622
292
6,101
10,329
7,694
135
2,652
7,322
43,972
0
L
4,972
2,212
0
203
10,689
3,591
677
2,235
8,454
0
54,192
L
Thoth
8,106
37
52
807
9,294
2,871
0
3,836
5,458
42,819
0
W
Sylvanus
ZenXProdigy96
Sylvanus
3,306
806
758
2,002
10,542
10,148
96
3,842
6,628
11,491
0
L
Shiva
arcer260
Shiva
6,190
1,308
0
2,543
8,713
7,691
0
3,500
5,194
0
47,796
L
Chernobog
deabeeatz
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
m935698
Heimdallr
5,171
2,739
0
2,681
7,929
3,001
2,372
3,164
4,729
0
60,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
39,325
334
Minions Killed
405
0
Camps Cleared
0
1,191,369
Distance Traveled
1,326,181
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,101
507
28
2
0
273,339
3
W
Merlin
7,855
561
104
7
0
261,217
3
W
Set
8,140
581
74
5
0
314,657
2
W
Hades
7,662
547
87
6
0
221,257
2
L
Mercury
8,219
587
111
8
0
310,824
1
L
Thoth
8,108
579
87
6
0
289,624
3
W
Sylvanus
7,144
510
23
2
0
268,942
1
L
Shiva
8,253
590
108
8
0
317,507
3
L
Chernobog
4,269
305
0
0
0
75
0
W
Heimdallr
8,524
609
117
8
0
260,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role