Player Matchup

Medusa
Medusa
CarloG1738
Medusa
Level 87
God Stats
9W - 7L
1,680 SR
Queue Stats
306W - 200L
1,577 Elo+
Party 1
Sylvanus
Sylvanus
Clapeditus
Sylvanus
Level 139
God Stats
17W - 11L
1,762 SR
Queue Stats
271W - 181L
1,623 Elo+
Party 1
Baron Samedi
Baron Samedi
I niaC I
Baron Samedi
Level 46
God Stats
6W - 6L
1,947 SR
Queue Stats
423W - 314L
1,546 Elo+
Party 1
Janus
Janus
OriginalMather
Janus
Level 145
God Stats
9W - 7L
1,680 SR
Queue Stats
229W - 168L
1,553 Elo+
Party 1
Arachne
Arachne
callumm663
Arachne
Level 65
God Stats
27W - 17L
1,669 SR
Queue Stats
62W - 57L
1,570 Elo+
Party 1
Team Averages
Level 96
1,748 SR
1,574 Elo+

VS

Team Averages
Level 69
1,625 SR
1,584 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
PiinkLobaa-
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,626 Elo+
Party 3
Arachne
Arachne
Sospe2323
Arachne
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Athena
Athena
noscopem8te
Athena
Level 153
God Stats
23W - 8L
1,707 SR
Queue Stats
164W - 76L
1,676 Elo+
Party 2
King Arthur
King Arthur
xDSxfire
King Arthur
Level 109
God Stats
3W - 1L
1,920 SR
Queue Stats
62W - 49L
1,619 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CarloG1738
Medusa
8
0 / 2 / 1
4,377
547
2,483
5,909
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Clapeditus
Sylvanus
2
0 / 1 / 0
3,290
411
442
805
287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
I niaC I
Baron Samedi
6
0 / 2 / 0
4,284
536
1,503
4,296
1,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 1 / 1
5,646
706
1,478
3,818
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
callumm663
Arachne
7
2 / 1 / 0
4,442
555
2,289
6,277
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
2 / 0 / 2
4,960
620
4,421
4,531
1,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 2 / 0
5,128
641
940
2,826
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Sospe2323
Arachne
8
1 / 0 / 1
5,162
645
248
4,251
1,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
8
2 / 1 / 3
4,965
621
1,888
4,575
1,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
xDSxfire
King Arthur
8
1 / 0 / 3
5,012
627
5,226
4,285
1,536
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
7
7
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
0
2
3
L
Medusa
CarloG1738
Medusa
0
2
1
0.25
L
Sylvanus
Clapeditus
Sylvanus
0
1
0
0
L
Baron Samedi
I niaC I
Baron Samedi
0
2
0
0
L
1
1
1
1.5
W
1
2
0
0.5
W
Arachne
Sospe2323
Arachne
1
0
1
1.5
L
Arachne
callumm663
Arachne
2
1
0
2
W
Athena
2
1
3
3.5
W
King Arthur
xDSxfire
King Arthur
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,195
Damage
12,723
21,105
Taken
20,468
6,007
Mitigated
6,424
6,479
Healing
5,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,421
1,985
0
1,347
4,531
1,319
0
1,001
3,530
0
26,000
L
Medusa
CarloG1738
Medusa
2,483
1,256
0
2,965
5,909
1,357
87
674
5,235
0
27,792
L
Sylvanus
Clapeditus
Sylvanus
442
174
0
60
805
287
0
0
805
2,128
932
L
Baron Samedi
I niaC I
Baron Samedi
1,503
353
150
1,111
4,296
1,731
44
836
3,460
9,040
0
L
1,478
78
0
876
3,818
1,087
0
915
2,845
35,866
0
W
940
39
0
693
2,826
707
0
974
1,774
19,281
0
W
Arachne
Sospe2323
Arachne
248
176
0
1,018
4,251
1,030
422
0
4,251
0
22,754
L
Arachne
callumm663
Arachne
2,289
1,432
0
1,317
6,277
1,545
0
305
5,932
0
20,267
W
Athena
1,888
684
94
1,432
4,575
1,832
0
477
4,098
12,911
0
W
King Arthur
xDSxfire
King Arthur
5,226
1,459
0
1,242
4,285
1,536
0
750
3,513
0
28,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,039
Gold Earned
25,227
204
Minions Killed
252
0
Camps Cleared
0
685,209
Distance Traveled
893,131
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
4,960
620
55
7
0
156,409
1
L
Medusa
4,377
547
54
7
0
153,416
1
L
Sylvanus
3,290
411
9
1
0
17,948
0
L
Baron Samedi
4,284
536
15
2
0
151,149
1
L
Janus
5,646
706
89
11
0
168,095
5
W
Hera
5,128
641
52
7
0
150,141
0
W
Arachne
5,162
645
57
7
0
192,784
0
L
Arachne
4,442
555
37
5
0
194,601
0
W
Athena
4,965
621
25
3
0
195,083
3
W
King Arthur
5,012
627
63
8
0
198,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role