Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
curiouskilling
Morgan Le Fay
Level 74
God Stats
24W - 16L
1,560 SR
Queue Stats
122W - 118L
1,428 Elo+
Party 2
Anhur
Anhur
kriya503
Anhur
Level 48
God Stats
1W - 2L
1,711 SR
Queue Stats
264W - 276L
1,457 Elo+
Party 2
Thanatos
Thanatos
l-ClueLess-l
Thanatos
Level 88
God Stats
16W - 18L
1,373 SR
Queue Stats
200W - 182L
1,449 Elo+
Party 2
Janus
Janus
zachstar00
Janus
Level 66
God Stats
4W - 6L
1,558 SR
Queue Stats
103W - 107L
1,486 Elo+
Party 2
Team Averages
Level 76
1,540 SR
1,464 Elo+

VS

Team Averages
Level 96
1,402 SR
1,431 Elo+
Cthulhu
Cthulhu
Massif_Legund
Cthulhu
Level 102
God Stats
33W - 41L
1,446 SR
Queue Stats
228W - 253L
1,405 Elo+
Party 3
Shiva
Shiva
Morder_ADAM
Shiva
Level 27
God Stats
5W - 7L
1,473 SR
Queue Stats
62W - 65L
1,482 Elo+
Party 1
Skadi
Skadi
MrDomoArigato
Skadi
Level 109
God Stats
5W - 5L
1,291 SR
Queue Stats
252W - 275L
1,443 Elo+
Party 3
Baron Samedi
Baron Samedi
Xankete asesino
Baron Samedi
Level 122
God Stats
7W - 5L
1,255 SR
Queue Stats
358W - 375L
1,365 Elo+
Solo
Bastet
Bastet
taleb_kh_99
Bastet
Level 118
God Stats
16W - 14L
1,547 SR
Queue Stats
318W - 328L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 1 / 1
5,807
581
3,320
5,101
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morgan Le Fay
curiouskilling
Morgan Le Fay
9
0 / 4 / 1
5,174
517
2,634
6,242
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
kriya503
Anhur
7
0 / 5 / 2
4,571
457
3,136
7,426
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
l-ClueLess-l
Thanatos
8
2 / 5 / 0
5,244
524
2,363
6,596
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
7
0 / 4 / 0
4,266
427
1,388
5,025
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
2 / 0 / 4
5,890
589
2,494
4,259
2,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 1 / 4
6,579
658
3,860
5,388
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 4
5,985
599
3,531
5,706
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Xankete asesino
Baron Samedi
12
3 / 1 / 4
6,566
657
5,803
5,653
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
12
9 / 1 / 0
7,070
707
5,151
7,870
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
18
19
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
1
2.5
W
Cthulhu
2
0
4
4
W
2
1
4
4
W
2
1
4
4
W
Baron Samedi
Xankete asesino
Baron Samedi
3
1
4
5
L
Morgan Le Fay
curiouskilling
Morgan Le Fay
0
4
1
0.13
L
Anhur
kriya503
Anhur
0
5
2
0.2
L
Thanatos
l-ClueLess-l
Thanatos
2
5
0
0.4
W
Bastet
9
1
0
9
L
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,841
Damage
20,839
30,390
Taken
28,876
10,030
Mitigated
10,883
9,425
Healing
14,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,320
1,453
290
2,371
5,101
2,620
0
870
4,231
18,522
5,907
W
Cthulhu
2,494
130
124
1,937
4,259
2,247
0
1,578
2,681
13,645
0
W
3,860
926
0
2,222
5,388
3,118
838
1,304
4,002
0
26,878
W
3,531
1,867
0
3,097
5,706
1,078
842
855
4,851
0
35,969
W
Baron Samedi
Xankete asesino
Baron Samedi
5,803
0
0
2,523
5,653
2,021
512
2,270
3,343
36,389
0
L
Morgan Le Fay
curiouskilling
Morgan Le Fay
2,634
340
0
1,681
6,242
1,864
0
1,315
4,927
23,957
0
L
Anhur
kriya503
Anhur
3,136
1,487
0
1,650
7,426
1,773
0
2,025
5,401
0
16,564
L
Thanatos
l-ClueLess-l
Thanatos
2,363
425
0
3,433
6,596
2,492
0
1,900
4,696
0
19,106
W
Bastet
5,151
1,204
0
4,383
7,870
2,419
199
662
7,168
0
40,880
L
Janus
1,388
116
0
0
5,025
1,281
0
2,187
2,838
15,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,062
Gold Earned
32,090
200
Minions Killed
278
0
Camps Cleared
0
896,567
Distance Traveled
1,005,945
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,807
581
51
5
0
171,147
1
W
Cthulhu
5,890
589
22
2
0
205,586
2
W
Shiva
6,579
658
61
6
0
208,057
1
W
Skadi
5,985
599
59
6
0
176,877
0
W
Baron Samedi
6,566
657
54
5
0
179,145
2
L
Morgan Le Fay
5,174
517
52
5
0
184,728
2
L
Anhur
4,571
457
32
3
0
173,097
1
L
Thanatos
5,244
524
39
4
0
196,865
2
W
Bastet
7,070
707
82
8
0
236,280
0
L
Janus
4,266
427
26
3
0
170,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role