Player Matchup

Tyr
Tyr
Bronze III
Blackl3ull97
Tyr
Bronze III
Level 155
God Stats
0W - 1L
1,594 SR
Queue Stats
151W - 139L
1,302 MMR
Solo
Set
Set
Gold V
EgO DreaMz
Set
Gold V
Level 101
God Stats
49W - 39L
1,539 SR
Queue Stats
185W - 187L
1,313 MMR
Solo
Sol
Sol
Silver II
RoadDawg5137
Sol
Silver II
Level 82
God Stats
0W - 1L
1,759 SR
Queue Stats
11W - 17L
1,337 MMR
Solo
Discordia
Discordia
Gold V
XSX-SKRILLEX-BOS
Discordia
Gold V
Level 158
God Stats
30W - 32L
1,541 SR
Queue Stats
393W - 399L
1,382 MMR
Solo
Skadi
Skadi
Bronze III
bloodrive345
Skadi
Bronze III
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 10L
1,364 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,587 SR
1,339 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,675 SR
1,367 MMR
Scylla
Scylla
Bronze IV
 
Scylla
Bronze IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
StolidJusdoit
Medusa
Gold V
Level 114
God Stats
10W - 6L
1,723 SR
Queue Stats
118W - 130L
1,377 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Tacota-del-Norte
Gilgamesh
Gold V
Level 159
God Stats
11W - 2L
1,886 SR
Queue Stats
169W - 167L
1,280 MMR
Solo
Geb
Geb
Gold V
VQV-BR
Geb
Gold V
Level 152
God Stats
13W - 15L
1,717 SR
Queue Stats
383W - 381L
1,305 MMR
Solo
Chaac
Chaac
Gold III
robotninjaattack
Chaac
Gold III
Level 159
God Stats
9W - 6L
1,548 SR
Queue Stats
94W - 90L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,983
797
1,719
3,812
2,324
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 0 / 1
3,704
741
1,908
3,368
973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 1 / 0
2,742
548
477
1,048
204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
5
0 / 0 / 0
3,571
714
989
1,566
466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
3,211
642
1,117
2,326
566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
XbalanqueMorgan Le FayPersephoneCabrakan

VS

Bans
ShivaArachneBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 0 / 1
4,025
805
1,808
725
165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 1
3,495
699
685
2,087
469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
7
2 / 0 / 0
4,266
853
1,123
3,249
921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
VQV-BR
Geb
5
0 / 0 / 1
3,487
697
912
2,428
956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 0
3,626
725
2,631
4,904
1,573

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
2
2
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
0
1
0.5
L
1
0
1
1.5
L
1
0
1
1.5
L
0
1
0
0
W
0
0
1
0.5
W
Gilgamesh
2
0
0
2
W
Geb
VQV-BR
Geb
0
0
1
0.5
L
Discordia
0
0
0
0
L
0
1
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,210
Damage
7,159
12,120
Taken
13,393
4,533
Mitigated
4,084
4,614
Healing
4,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,808
153
0
240
725
165
848
164
561
18,297
0
L
1,719
208
0
2,104
3,812
2,324
0
0
3,812
0
15,751
L
1,908
1,037
0
1,206
3,368
973
0
694
2,674
0
13,268
L
477
153
0
405
1,048
204
0
319
729
3,284
0
W
685
133
0
1,191
2,087
469
0
458
1,629
0
15,601
W
Gilgamesh
1,123
408
0
326
3,249
921
0
414
2,835
0
18,820
W
Geb
VQV-BR
Geb
912
0
0
1,199
2,428
956
0
430
1,998
6,077
0
L
Discordia
989
81
0
534
1,566
466
0
291
1,275
9,067
0
L
1,117
278
0
365
2,326
566
0
1,416
910
0
10,712
W
2,631
452
0
1,876
4,904
1,573
0
0
4,904
0
15,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,211
Gold Earned
18,899
111
Minions Killed
152
0
Camps Cleared
0
451,467
Distance Traveled
567,805
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,025
805
32
6
0
109,524
0
L
Tyr
3,983
797
36
7
0
115,707
0
L
Set
3,704
741
24
5
0
115,574
0
L
Sol
2,742
548
9
2
0
25,538
0
W
Medusa
3,495
699
29
6
0
110,766
0
W
Gilgamesh
4,266
853
43
9
0
127,579
2
W
Geb
3,487
697
15
3
0
97,145
0
L
Discordia
3,571
714
24
5
0
103,917
2
L
Skadi
3,211
642
18
4
0
90,731
1
W
Chaac
3,626
725
33
7
0
122,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role