Player Matchup

Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ObarrettO
Xing Tian
Level 122
God Stats
7W - 1L
1,747 SR
Queue Stats
228W - 205L
1,623 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sansal
Ah Muzen Cab
Level 147
God Stats
1W - 0L
1,911 SR
Queue Stats
41W - 38L
1,512 Elo+
Solo
Neith
Neith
gohan11216
Neith
Level 128
God Stats
2W - 2L
1,681 SR
Queue Stats
176W - 165L
1,612 Elo+
Solo
Nemesis
Nemesis
marcyhere
Nemesis
Level 138
God Stats
3W - 1L
1,321 SR
Queue Stats
223W - 214L
1,671 Elo+
Solo
Team Averages
Level 135
1,632 SR
1,583 Elo+

VS

Team Averages
Level 129
1,399 SR
1,596 Elo+
Ra
Ra
COLINISM
Ra
Level 88
God Stats
0W - 2L
1,257 SR
Queue Stats
53W - 47L
1,634 Elo+
Party 1
Fenrir
Fenrir
DragonVoid723
Fenrir
Level 106
God Stats
11W - 9L
1,655 SR
Queue Stats
351W - 324L
1,576 Elo+
Solo
Atlas
Atlas
Dwarfguy
Atlas
Level 160
God Stats
8W - 10L
1,392 SR
Queue Stats
243W - 226L
1,618 Elo+
Solo
Shiva
Shiva
R1ZMA-
Shiva
Level 145
God Stats
3W - 5L
1,398 SR
Queue Stats
142W - 122L
1,665 Elo+
Party 1
Skadi
Skadi
R30LA
Skadi
Level 146
God Stats
0W - 3L
1,296 SR
Queue Stats
66W - 88L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
12 / 2 / 12
13,457
641
23,752
11,711
5,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
ObarrettO
Xing Tian
17
3 / 2 / 18
11,818
563
8,957
21,237
23,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Sansal
Ah Muzen Cab
19
4 / 4 / 12
12,832
611
19,426
20,124
11,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
18
4 / 3 / 7
12,188
580
10,699
10,927
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
marcyhere
Nemesis
19
7 / 2 / 12
12,285
585
11,446
15,467
7,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 2
9,568
456
9,340
15,177
5,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
5 / 8 / 2
10,326
492
9,303
19,139
7,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
Dwarfguy
Atlas
15
1 / 7 / 4
10,002
476
7,944
23,601
19,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shiva
R1ZMA-
Shiva
17
2 / 4 / 3
10,763
513
10,950
22,809
19,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
R30LA
Skadi
19
3 / 4 / 3
11,635
554
9,100
14,992
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
30
Kills
13
13
Deaths
30
61
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
12
2
12
9
L
2
7
2
0.43
L
5
8
2
0.75
L
Atlas
Dwarfguy
Atlas
1
7
4
0.43
W
Xing Tian
ObarrettO
Xing Tian
3
2
18
6
L
Shiva
R1ZMA-
Shiva
2
4
3
0.88
L
Skadi
R30LA
Skadi
3
4
3
1.13
W
Ah Muzen Cab
Sansal
Ah Muzen Cab
4
4
12
2.5
W
Neith
4
3
7
2.5
W
Nemesis
marcyhere
Nemesis
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,280
Damage
46,637
79,466
Taken
95,718
52,672
Mitigated
56,041
21,383
Healing
29,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
23,752
1,836
0
982
11,711
5,249
2,855
4,300
7,111
127,762
0
L
9,340
1,067
1,195
3,680
15,177
5,153
403
6,555
8,476
58,756
0
L
9,303
2,705
0
5,335
19,139
7,148
0
4,912
13,946
0
58,563
L
Atlas
Dwarfguy
Atlas
7,944
2,424
370
5,189
23,601
19,199
35
10,667
12,794
22,186
3,410
W
Xing Tian
ObarrettO
Xing Tian
8,957
1,210
0
2,542
21,237
23,959
177
6,475
14,460
24,926
0
L
Shiva
R1ZMA-
Shiva
10,950
2,591
342
8,732
22,809
19,930
0
7,073
14,704
0
74,680
L
Skadi
R30LA
Skadi
9,100
4,446
0
4,429
14,992
4,611
1,932
4,346
10,597
0
105,752
W
Ah Muzen Cab
Sansal
Ah Muzen Cab
19,426
6,798
0
8,288
20,124
11,697
1,099
1,824
18,246
0
91,310
W
Neith
10,699
4,085
0
4,021
10,927
3,962
5,095
2,602
8,245
0
94,985
W
Nemesis
marcyhere
Nemesis
11,446
3,807
0
5,550
15,467
7,805
2,304
3,620
11,735
0
84,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,580
Gold Earned
52,294
629
Minions Killed
576
0
Camps Cleared
0
2,177,707
Distance Traveled
1,948,993
35
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,457
641
179
9
0
419,781
7
L
Ra
9,568
456
127
6
0
374,594
4
L
Fenrir
10,326
492
97
5
0
391,934
1
L
Atlas
10,002
476
43
2
0
399,040
10
W
Xing Tian
11,818
563
28
1
0
461,603
9
L
Shiva
10,763
513
145
7
0
392,978
3
L
Skadi
11,635
554
164
8
0
390,447
5
W
Ah Muzen Cab
12,832
611
143
7
0
386,751
5
W
Neith
12,188
580
156
7
0
397,390
5
W
Nemesis
12,285
585
123
6
0
512,182
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role