Player Matchup

Hera
Hera
Silver I
Rezulince
Hera
Silver I
Level 109
God Stats
2W - 3L
1,550 SR
Queue Stats
371W - 280L
1,251 MMR
Party 1
Fenrir
Fenrir
Silver I
iiSLAPnijs
Fenrir
Silver I
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,406 MMR
Party 1
Atlas
Atlas
Gold III
lIlOGIlI
Atlas
Gold III
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
154W - 122L
1,650 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,517 SR
1,436 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 82
1,387 SR
1,311 MMR
Izanami
Izanami
Silver IV
DTerminator04
Izanami
Silver IV
Level 62
God Stats
3W - 4L
1,387 SR
Queue Stats
21W - 31L
1,114 MMR
Party 2
Zeus
Zeus
Bronze V
its_PointgodTae
Zeus
Bronze V
Level 87
God Stats
1W - 0L
1,584 SR
Queue Stats
12W - 7L
1,500 MMR
Party 2
Achilles
Achilles
Silver I
joeylee642
Achilles
Silver I
Level 98
God Stats
5W - 16L
1,191 SR
Queue Stats
79W - 88L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
2 / 5 / 2
7,239
724
5,598
9,020
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
iiSLAPnijs
Fenrir
9
2 / 6 / 1
6,441
644
4,899
10,963
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
lIlOGIlI
Atlas
11
0 / 3 / 3
7,025
703
6,410
12,231
11,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ShivaBastetSolAh PuchGeb

VS

Bans
GilgameshAh Muzen CabThothNeithPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
3 / 1 / 9
8,054
805
7,356
7,160
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
8 / 0 / 6
8,824
882
14,743
7,099
2,663
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
joeylee642
Achilles
12
3 / 3 / 6
7,955
796
6,607
10,261
8,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
14
14
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
3
1
9
7.5
L
Hera
2
5
2
0.6
L
Fenrir
iiSLAPnijs
Fenrir
2
6
1
0.42
W
8
0
6
11
W
Achilles
joeylee642
Achilles
3
3
6
2
L
Atlas
lIlOGIlI
Atlas
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,907
Damage
28,706
32,214
Taken
24,520
18,726
Mitigated
13,181
5,288
Healing
6,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
7,356
4,905
0
1,374
7,160
2,271
1,755
4,299
2,544
0
31,461
L
Hera
5,598
755
0
1,296
9,020
2,192
0
4,287
4,733
19,879
0
L
Fenrir
iiSLAPnijs
Fenrir
4,899
790
0
1,816
10,963
5,453
0
4,900
6,063
0
12,447
W
14,743
536
0
2,265
7,099
2,663
924
3,661
3,221
30,586
0
W
Achilles
joeylee642
Achilles
6,607
2,185
318
2,455
10,261
8,247
264
3,795
6,178
0
21,653
L
Atlas
lIlOGIlI
Atlas
6,410
2,121
0
2,176
12,231
11,081
0
5,947
6,284
18,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,705
Gold Earned
24,833
98
Minions Killed
114
3
Camps Cleared
4
534,612
Distance Traveled
558,320
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,054
805
56
6
2
170,785
2
L
Hera
7,239
724
54
5
1
178,286
2
L
Fenrir
6,441
644
16
2
1
171,804
2
W
Zeus
8,824
882
31
3
0
187,764
3
W
Achilles
7,955
796
27
3
2
199,771
4
L
Atlas
7,025
703
28
3
1
184,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role