Player Matchup

Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum IV
ArisRTK
Bastet
Platinum IV
Level 125
God Stats
5W - 6L
1,529 SR
Queue Stats
210W - 202L
1,771 MMR
Party 1
Nu Wa
Nu Wa
Diamond V
ElJaffoGuzman
Nu Wa
Diamond V
Level 124
God Stats
10W - 13L
1,588 SR
Queue Stats
958W - 949L
1,896 MMR
Solo
Rama
Rama
Platinum I
Kxldr
Rama
Platinum I
Level 148
God Stats
3W - 1L
1,680 SR
Queue Stats
127W - 111L
1,965 MMR
Party 1
Agni
Agni
Platinum IV
MelssieFTW
Agni
Platinum IV
Level 125
God Stats
9W - 8L
1,766 SR
Queue Stats
105W - 94L
1,921 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,613 SR
1,811 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,591 SR
1,894 MMR
Hou Yi
Hou Yi
Platinum V
BigStackPrime
Hou Yi
Platinum V
Level 160
God Stats
4W - 2L
1,614 SR
Queue Stats
50W - 34L
1,864 MMR
Solo
Hercules
Hercules
Gold II
Delonoo
Hercules
Gold II
Level 108
God Stats
1W - 0L
1,241 SR
Queue Stats
27W - 20L
1,886 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
Elechu
Baron Samedi
Platinum II
Level 160
God Stats
1W - 0L
1,823 SR
Queue Stats
29W - 15L
1,908 MMR
Solo
Thanatos
Thanatos
Platinum III
Genius97
Thanatos
Platinum III
Level 144
God Stats
72W - 51L
1,669 SR
Queue Stats
147W - 145L
1,875 MMR
Solo
Geb
Geb
Diamond V
YuBad
Geb
Diamond V
Level 109
God Stats
6W - 4L
1,610 SR
Queue Stats
202W - 173L
1,937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 3 / 4
7,841
436
2,480
12,917
13,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
ArisRTK
Bastet
15
3 / 2 / 3
8,866
493
8,836
11,294
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 3
8,903
495
8,598
9,739
3,460
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Kxldr
Rama
15
2 / 5 / 1
9,049
503
5,486
11,995
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 3 / 5
9,421
523
12,421
9,911
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SolThothShiva

VS

Bans
GilgameshCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 3
11,235
624
13,734
14,444
5,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Delonoo
Hercules
16
1 / 0 / 4
9,851
547
5,261
10,799
10,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Elechu
Baron Samedi
17
2 / 2 / 4
10,252
570
8,711
9,695
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Genius97
Thanatos
17
6 / 3 / 3
10,434
580
6,297
13,985
6,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
YuBad
Geb
13
0 / 4 / 6
8,210
456
5,471
14,404
12,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
9
Kills
17
17
Deaths
9
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
4
1
L
Bastet
ArisRTK
Bastet
3
2
3
2.25
W
8
0
3
9.5
W
Hercules
Delonoo
Hercules
1
0
4
3
L
0
4
3
0.38
W
Baron Samedi
Elechu
Baron Samedi
2
2
4
2
W
Thanatos
Genius97
Thanatos
6
3
3
2.5
L
Rama
Kxldr
Rama
2
5
1
0.5
L
3
3
5
1.83
W
Geb
YuBad
Geb
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,821
Damage
39,474
55,856
Taken
63,327
25,326
Mitigated
39,251
15,705
Healing
31,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,480
404
1,704
3,033
12,917
13,374
0
4,351
8,528
15,210
0
L
Bastet
ArisRTK
Bastet
8,836
2,272
0
4,586
11,294
2,909
0
2,240
9,016
0
53,504
W
13,734
9,066
0
8,121
14,444
5,270
932
3,545
10,899
0
95,209
W
Hercules
Delonoo
Hercules
5,261
868
0
2,905
10,799
10,798
216
6,105
4,694
0
59,850
L
8,598
1,783
0
2,018
9,739
3,460
42
1,234
8,242
65,131
0
W
Baron Samedi
Elechu
Baron Samedi
8,711
284
935
3,346
9,695
5,009
0
4,711
4,984
83,335
0
W
Thanatos
Genius97
Thanatos
6,297
1,536
0
13,378
13,985
6,014
85
4,417
9,568
0
79,639
L
Rama
Kxldr
Rama
5,486
5,053
0
4,017
11,995
2,607
0
1,587
10,408
0
70,182
L
12,421
833
0
347
9,911
2,976
0
4,423
5,445
68,704
0
W
Geb
YuBad
Geb
5,471
918
0
2,637
14,404
12,160
15
4,721
9,683
21,327
4,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,080
Gold Earned
49,982
476
Minions Killed
606
0
Camps Cleared
0
1,733,333
Distance Traveled
1,841,342
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,841
436
16
1
0
303,939
6
L
Bastet
8,866
493
86
5
0
414,410
6
W
Hou Yi
11,235
624
144
8
0
350,873
3
W
Hercules
9,851
547
139
8
0
360,780
6
L
Nu Wa
8,903
495
116
6
0
331,929
2
W
Baron Samedi
10,252
570
157
9
0
348,002
6
W
Thanatos
10,434
580
133
7
0
399,247
3
L
Rama
9,049
503
132
7
0
322,569
10
L
Agni
9,421
523
126
7
0
360,486
4
W
Geb
8,210
456
33
2
0
382,440
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role