Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
BuckskinZeus9
Cerberus
Level 27
God Stats
1W - 4L
1,850 SR
Queue Stats
4W - 9L
1,532 Elo+
Party 1
Shiva
Shiva
DeyjaTheExecutor
Shiva
Level 79
God Stats
8W - 10L
1,628 SR
Queue Stats
12W - 15L
1,554 Elo+
Party 1
Kukulkan
Kukulkan
TheTaskmienster
Kukulkan
Level 124
God Stats
2W - 2L
1,438 SR
Queue Stats
11W - 11L
1,468 Elo+
Solo
Neith
Neith
bbybratzzz
Neith
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,459 Elo+
Party 3
Team Averages
Level 96
1,583 SR
1,502 Elo+

VS

Team Averages
Level 113
1,678 SR
1,627 Elo+
Kuzenbo
Kuzenbo
BeeFy93
Kuzenbo
Level 120
God Stats
41W - 24L
1,633 SR
Queue Stats
77W - 56L
1,698 Elo+
Party 2
Nox
Nox
Gorgar840
Nox
Level 155
God Stats
8W - 7L
1,551 SR
Queue Stats
288W - 309L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
Kyle0614
Sun Wukong
Level 65
God Stats
3W - 1L
1,691 SR
Queue Stats
352W - 387L
1,451 Elo+
Solo
Izanami
Izanami
Uhbsurd
Izanami
Level 129
God Stats
4W - 2L
1,692 SR
Queue Stats
78W - 62L
1,698 Elo+
Party 2
Vulcan
Vulcan
chanstayslit
Vulcan
Level 97
God Stats
15W - 6L
1,820 SR
Queue Stats
74W - 55L
1,835 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
2 / 7 / 2
10,026
627
10,075
14,833
5,870
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
BuckskinZeus9
Cerberus
16
0 / 9 / 4
9,631
602
3,880
26,817
14,142
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 3 / 4
10,362
648
12,599
19,295
23,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
20
3 / 1 / 3
12,806
800
11,047
11,198
3,510
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
3 / 5 / 0
9,891
618
7,423
14,638
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BeeFy93
Kuzenbo
18
3 / 1 / 14
12,183
761
10,289
21,454
35,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 4 / 10
11,770
736
10,741
13,671
5,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Kyle0614
Sun Wukong
18
2 / 2 / 5
11,202
700
8,318
13,344
6,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Uhbsurd
Izanami
20
9 / 1 / 7
12,969
811
24,363
14,977
6,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vulcan
20
8 / 1 / 9
12,263
766
20,760
6,877
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
70
9
Kills
25
25
Deaths
9
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
2
0.43
W
Kuzenbo
BeeFy93
Kuzenbo
3
1
14
10
L
Cerberus
BuckskinZeus9
Cerberus
0
9
4
0.22
L
1
3
4
1
W
3
4
10
2
W
Sun Wukong
Kyle0614
Sun Wukong
2
2
5
2.25
L
Kukulkan
3
1
3
4.5
W
Izanami
Uhbsurd
Izanami
9
1
7
12.5
L
Neith
3
5
0
0.6
W
Vulcan
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,024
Damage
74,471
86,781
Taken
70,323
50,409
Mitigated
58,024
11,175
Healing
18,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,075
1,682
0
395
14,833
5,870
161
7,509
6,914
0
23,859
W
Kuzenbo
BeeFy93
Kuzenbo
10,289
3,868
0
6,212
21,454
35,226
628
3,114
17,206
25,930
0
L
Cerberus
BuckskinZeus9
Cerberus
3,880
232
613
2,343
26,817
14,142
0
13,030
13,101
26,013
0
L
12,599
847
1,373
2,942
19,295
23,548
116
8,856
9,953
0
34,700
W
10,741
731
0
4,091
13,671
5,973
817
2,320
11,351
44,048
0
W
Sun Wukong
Kyle0614
Sun Wukong
8,318
733
0
2,262
13,344
6,929
1,987
4,962
8,382
0
41,572
L
Kukulkan
11,047
345
115
1,331
11,198
3,510
45
4,698
6,124
78,123
0
W
Izanami
Uhbsurd
Izanami
24,363
14,090
0
5,652
14,977
6,835
3,806
2,916
12,061
0
79,808
L
Neith
7,423
3,464
0
2,063
14,638
3,339
0
5,620
8,835
0
21,998
W
Vulcan
20,760
5,097
0
530
6,877
3,061
895
1,615
5,262
53,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,716
Gold Earned
60,387
323
Minions Killed
318
0
Camps Cleared
0
1,385,962
Distance Traveled
1,615,686
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,026
627
29
2
0
287,924
3
W
Kuzenbo
12,183
761
28
2
0
334,929
1
L
Cerberus
9,631
602
54
3
0
250,798
1
L
Shiva
10,362
648
50
3
0
311,138
0
W
Nox
11,770
736
63
4
0
286,251
2
W
Sun Wukong
11,202
700
63
4
0
312,588
2
L
Kukulkan
12,806
800
154
10
0
319,891
5
W
Izanami
12,969
811
93
6
0
337,768
0
L
Neith
9,891
618
36
2
0
216,211
0
W
Vulcan
12,263
766
71
4
0
344,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role