Player Matchup

Pele
Pele
BLK_Creed
Pele
Level 68
God Stats
2W - 2L
1,584 SR
Queue Stats
92W - 99L
1,482 Elo+
Solo
Hachiman
Hachiman
IT_The_Clown70_
Hachiman
Level 39
God Stats
0W - 1L
1,314 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Tanabrack
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,440 Elo+
Party 1
Heimdallr
Heimdallr
specldark
Heimdallr
Level 160
God Stats
214W - 267L
1,410 SR
Queue Stats
607W - 690L
1,424 Elo+
Solo
Yemoja
Yemoja
Захард
Yemoja
Level 66
God Stats
1W - 3L
1,431 SR
Queue Stats
5W - 13L
1,440 Elo+
Party 1
Team Averages
Level 68
1,448 SR
1,457 Elo+

VS

Team Averages
Level 84
1,610 SR
1,485 Elo+
Tsukuyomi
Tsukuyomi
About3LB
Tsukuyomi
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
308W - 294L
1,498 Elo+
Party 2
Baron Samedi
Baron Samedi
DeaLel2
Baron Samedi
Level 31
God Stats
4W - 4L
1,642 SR
Queue Stats
5W - 9L
1,599 Elo+
Party 2
Horus
Horus
FlashpointA832
Horus
Level 113
God Stats
8W - 5L
1,780 SR
Queue Stats
202W - 226L
1,404 Elo+
Solo
Agni
Agni
Quivle3201
Agni
Level 84
God Stats
20W - 16L
1,525 SR
Queue Stats
335W - 349L
1,417 Elo+
Solo
Izanami
Izanami
i_m_confucius
Izanami
Level 85
God Stats
113W - 109L
1,604 SR
Queue Stats
191W - 198L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
2
0 / 0 / 0
3,539
354
0
376
61
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hachiman
8
3 / 7 / 0
5,167
517
2,709
7,232
1,900
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Tanabrack
Danzaburou
7
0 / 4 / 0
4,347
435
1,189
5,743
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
specldark
Heimdallr
10
0 / 2 / 0
5,273
527
3,607
8,856
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
7
0 / 3 / 0
4,496
450
2,517
6,068
4,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
About3LB
Tsukuyomi
12
6 / 1 / 1
7,097
710
3,163
5,866
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
DeaLel2
Baron Samedi
10
3 / 0 / 2
6,317
632
2,706
2,908
1,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 2
6,008
601
4,743
4,928
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 2 / 2
6,413
641
3,598
4,403
1,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
10
2 / 0 / 4
5,888
589
5,282
5,293
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
3
Kills
16
16
Deaths
3
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
About3LB
Tsukuyomi
6
1
1
6.5
L
Pele
0
0
0
0
W
Baron Samedi
DeaLel2
Baron Samedi
3
0
2
4
W
0
0
2
1
L
Hachiman
3
7
0
0.43
W
5
2
2
3
L
Danzaburou
Tanabrack
Danzaburou
0
4
0
0
W
Izanami
2
0
4
4
L
Heimdallr
specldark
Heimdallr
0
2
0
0
L
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,022
Damage
19,492
28,275
Taken
23,398
9,644
Mitigated
10,777
6,825
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
About3LB
Tsukuyomi
3,163
865
0
4,030
5,866
1,932
0
0
5,866
0
36,192
L
Pele
0
0
0
338
376
61
0
0
376
0
1,529
W
Baron Samedi
DeaLel2
Baron Samedi
2,706
320
160
1,559
2,908
1,998
240
864
2,044
16,665
2,687
W
4,743
2,076
43
2,302
4,928
3,871
0
0
4,928
0
27,683
L
Hachiman
2,709
1,017
0
0
7,232
1,900
95
3,185
4,047
0
17,368
W
3,598
446
0
1,567
4,403
1,235
622
312
4,091
32,458
0
L
Danzaburou
Tanabrack
Danzaburou
1,189
586
0
1,035
5,743
1,392
0
1,152
4,591
0
15,587
W
Izanami
5,282
3,980
0
1,934
5,293
1,741
1,687
1,341
3,952
0
36,831
L
Heimdallr
specldark
Heimdallr
3,607
2,258
0
3,630
8,856
2,268
0
0
8,856
0
28,840
L
Yemoja
2,517
309
494
1,328
6,068
4,023
0
1,857
4,211
15,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,822
Gold Earned
31,723
154
Minions Killed
296
0
Camps Cleared
0
711,327
Distance Traveled
1,013,441
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,097
710
81
8
0
213,531
0
L
Pele
3,539
354
8
1
0
20,876
0
W
Baron Samedi
6,317
632
37
4
0
187,913
2
W
Horus
6,008
601
49
5
0
238,822
4
L
Hachiman
5,167
517
29
3
0
167,111
0
W
Agni
6,413
641
50
5
0
179,522
2
L
Danzaburou
4,347
435
36
4
0
194,499
0
W
Izanami
5,888
589
79
8
0
193,653
2
L
Heimdallr
5,273
527
62
6
0
147,144
0
L
Yemoja
4,496
450
19
2
0
181,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role