Player Matchup

Zhong Kui
Zhong Kui
D4nOn1
Zhong Kui
Level 86
God Stats
8W - 11L
1,886 SR
Queue Stats
569W - 681L
1,483 Elo+
Party 1
Ullr
Ullr
ImPastel
Ullr
Level 46
God Stats
0W - 2L
1,297 SR
Queue Stats
39W - 47L
1,322 Elo+
Party 1
Thoth
Thoth
XablauAugustus
Thoth
Level 75
God Stats
1W - 3L
1,700 SR
Queue Stats
211W - 288L
1,415 Elo+
Party 1
Ymir
Ymir
XovsMototaxi
Ymir
Level 31
God Stats
27W - 35L
1,478 SR
Queue Stats
39W - 66L
1,373 Elo+
Party 1
Loki
Loki
paulokorat hue
Loki
Level 83
God Stats
12W - 15L
1,496 SR
Queue Stats
258W - 343L
1,375 Elo+
Party 1
Team Averages
Level 64
1,571 SR
1,393 Elo+

VS

Team Averages
Level 108
1,470 SR
1,485 Elo+
Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Ninguem7
Skadi
Level 91
God Stats
4W - 6L
1,402 SR
Queue Stats
432W - 448L
1,468 Elo+
Solo
Hel
Hel
Skjortaa
Hel
Level 50
God Stats
191W - 212L
1,503 SR
Queue Stats
476W - 541L
1,452 Elo+
Solo
Merlin
Merlin
jcz123
Merlin
Level 102
God Stats
13W - 3L
1,500 SR
Queue Stats
497W - 491L
1,509 Elo+
Solo
Nemesis
Nemesis
usuimottaki
Nemesis
Level 144
God Stats
16W - 21L
1,443 SR
Queue Stats
242W - 284L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
D4nOn1
Zhong Kui
16
4 / 5 / 1
10,520
478
11,748
21,801
24,891
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
14
1 / 3 / 1
8,594
391
4,953
12,151
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
1 / 7 / 4
9,785
445
7,904
11,751
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 3
8,665
394
2,652
19,755
17,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 6 / 0
9,220
419
6,117
13,897
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
0 / 3 / 1
8,298
377
434
5,811
4,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Ninguem7
Skadi
20
7 / 1 / 7
12,868
585
15,940
12,837
5,159
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 2 / 13
11,105
505
9,234
13,386
15,352
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
jcz123
Merlin
18
8 / 1 / 7
11,773
535
18,202
9,241
4,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
usuimottaki
Nemesis
20
6 / 1 / 11
12,172
553
16,328
14,952
6,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
8
Kills
26
26
Deaths
8
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
3
1
0.17
L
Zhong Kui
D4nOn1
Zhong Kui
4
5
1
0.9
L
Ullr
1
3
1
0.5
W
Skadi
Ninguem7
Skadi
7
1
7
10.5
W
5
2
13
5.75
L
1
7
4
0.43
L
0
5
3
0.3
W
Merlin
jcz123
Merlin
8
1
7
11.5
L
2
6
0
0.33
W
Nemesis
usuimottaki
Nemesis
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,374
Damage
60,138
79,355
Taken
56,227
53,313
Mitigated
36,385
19,181
Healing
24,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
434
44
0
1,056
5,811
4,119
0
2,148
3,663
0
16,368
L
Zhong Kui
D4nOn1
Zhong Kui
11,748
1,159
449
8,610
21,801
24,891
990
4,871
16,899
72,254
0
L
Ullr
4,953
2,459
0
2,939
12,151
2,991
396
3,567
8,584
0
51,858
W
Skadi
Ninguem7
Skadi
15,940
7,886
0
3,483
12,837
5,159
5,555
3,795
9,042
0
109,709
W
9,234
589
6,603
6,822
13,386
15,352
501
5,736
7,333
38,708
1,248
L
7,904
210
0
250
11,751
3,329
0
5,081
6,670
70,730
0
L
2,652
314
307
3,135
19,755
17,538
0
9,554
10,165
21,233
0
W
Merlin
jcz123
Merlin
18,202
1,362
109
1,657
9,241
4,787
0
5,371
3,870
94,551
0
L
6,117
1,124
0
3,491
13,897
4,564
484
4,411
9,397
0
60,082
W
Nemesis
usuimottaki
Nemesis
16,328
8,899
0
5,048
14,952
6,968
72
5,254
9,698
0
106,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,784
Gold Earned
56,216
497
Minions Killed
540
0
Camps Cleared
0
1,987,935
Distance Traveled
2,016,644
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,298
377
33
2
0
198,572
2
L
Zhong Kui
10,520
478
137
6
0
364,292
1
L
Ullr
8,594
391
84
4
0
391,638
3
W
Skadi
12,868
585
164
7
0
397,987
3
W
Hel
11,105
505
66
3
0
448,421
1
L
Thoth
9,785
445
126
6
0
404,774
4
L
Ymir
8,665
394
37
2
0
398,333
0
W
Merlin
11,773
535
128
6
0
422,954
2
L
Loki
9,220
419
113
5
0
428,898
0
W
Nemesis
12,172
553
149
7
0
548,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role