Player Matchup

Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
EdgyArtist
Bacchus
Level 84
God Stats
7W - 5L
1,500 SR
Queue Stats
52W - 58L
1,426 Elo+
Party 1
Sylvanus
Sylvanus
GlycerinDawn
Sylvanus
Level 65
God Stats
7W - 6L
1,620 SR
Queue Stats
253W - 258L
1,413 Elo+
Solo
Chaac
Chaac
TheHandofMidas
Chaac
Level 105
God Stats
16W - 17L
1,410 SR
Queue Stats
46W - 42L
1,543 Elo+
Solo
Thoth
Thoth
xrouf9
Thoth
Level 87
God Stats
1W - 1L
1,499 SR
Queue Stats
67W - 75L
1,399 Elo+
Party 1
Team Averages
Level 90
1,506 SR
1,456 Elo+

VS

Team Averages
Level 70
1,563 SR
1,388 Elo+
Hun Batz
Hun Batz
BrenoBroz
Hun Batz
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 73L
1,319 Elo+
Party 2
Charybdis
Charybdis
Dartopz
Charybdis
Level 72
God Stats
5W - 6L
1,364 SR
Queue Stats
399W - 443L
1,446 Elo+
Solo
Guan Yu
Guan Yu
Shingaddor3000
Guan Yu
Level 45
God Stats
1W - 0L
1,540 SR
Queue Stats
20W - 29L
1,308 Elo+
Solo
Horus
Horus
TheNegachin2254
Horus
Level 82
God Stats
6W - 0L
1,850 SR
Queue Stats
76W - 71L
1,449 Elo+
Solo
Nox
Nox
cfaustino
Nox
Level 88
God Stats
9W - 8L
1,559 SR
Queue Stats
126W - 124L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 0
8,457
352
4,283
5,808
879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
EdgyArtist
Bacchus
15
1 / 3 / 3
10,347
431
6,903
20,010
22,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
GlycerinDawn
Sylvanus
17
5 / 6 / 1
11,617
484
16,020
19,126
17,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 4 / 3
10,548
440
19,421
22,076
10,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
xrouf9
Thoth
16
2 / 3 / 2
10,345
431
8,451
14,750
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BrenoBroz
Hun Batz
20
6 / 4 / 7
12,746
531
15,185
20,147
9,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
Dartopz
Charybdis
20
4 / 1 / 5
12,930
539
13,913
15,185
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 5 / 10
11,949
498
9,642
22,421
18,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 1 / 12
10,923
455
12,734
25,653
26,998
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 2 / 9
10,390
433
10,165
13,044
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
12
Kills
18
18
Deaths
13
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
0
0.5
W
Hun Batz
BrenoBroz
Hun Batz
6
4
7
2.38
W
Charybdis
Dartopz
Charybdis
4
1
5
6.5
L
Bacchus
EdgyArtist
Bacchus
1
3
3
0.83
L
Sylvanus
GlycerinDawn
Sylvanus
5
6
1
0.92
W
5
5
10
2
L
3
4
3
1.13
W
2
1
12
8
W
1
2
9
2.75
L
Thoth
xrouf9
Thoth
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,078
Damage
61,639
81,770
Taken
96,450
56,653
Mitigated
66,037
20,966
Healing
38,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,283
2,354
0
2,049
5,808
879
484
96
5,712
0
36,289
W
Hun Batz
BrenoBroz
Hun Batz
15,185
7,271
0
1,788
20,147
9,217
2,539
5,524
14,623
0
123,573
W
Charybdis
Dartopz
Charybdis
13,913
7,970
0
6,255
15,185
5,811
4,425
2,748
12,437
0
129,913
L
Bacchus
EdgyArtist
Bacchus
6,903
1,355
0
3,000
20,010
22,722
0
3,464
16,283
27,353
0
L
Sylvanus
GlycerinDawn
Sylvanus
16,020
3,065
1,581
5,008
19,126
17,527
129
421
18,446
63,410
15,760
W
9,642
1,826
1,450
3,615
22,421
18,870
1,427
8,489
13,932
0
53,797
L
19,421
2,610
371
6,775
22,076
10,880
255
3,682
18,272
0
67,612
W
12,734
7,102
8,705
10,353
25,653
26,998
643
10,329
15,324
0
30,251
W
10,165
1,323
43
5,824
13,044
5,141
789
2,897
10,147
58,462
0
L
Thoth
xrouf9
Thoth
8,451
276
0
2,182
14,750
4,645
112
2,502
12,158
65,377
2,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,314
Gold Earned
58,938
467
Minions Killed
512
0
Camps Cleared
0
1,954,925
Distance Traveled
2,375,565
26
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,457
352
81
3
0
196,411
3
W
Hun Batz
12,746
531
135
6
0
504,615
7
W
Charybdis
12,930
539
177
7
0
436,531
10
L
Bacchus
10,347
431
28
1
0
458,379
11
L
Sylvanus
11,617
484
147
6
0
354,432
3
W
Guan Yu
11,949
498
87
4
0
461,358
12
L
Chaac
10,548
440
85
4
0
483,891
5
W
Horus
10,923
455
32
1
0
519,094
3
W
Nox
10,390
433
81
3
0
453,967
10
L
Thoth
10,345
431
126
5
0
461,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role