Player Matchup

Merlin
Merlin
 
Merlin
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BigBrown J
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,382 Elo+
Solo
Cernunnos
Cernunnos
Sergioajcp
Cernunnos
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 293L
1,462 Elo+
Solo
Team Averages
Level 78
1,500 SR
1,469 Elo+

VS

Team Averages
Level 85
1,463 SR
1,423 Elo+
Neith
Neith
ArkhaMeisylum
Neith
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BTE Sniper24
Ah Puch
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
130W - 159L
1,366 Elo+
Solo
Kukulkan
Kukulkan
Eráto
Kukulkan
Level 121
God Stats
1W - 0L
1,412 SR
Queue Stats
31W - 26L
1,375 Elo+
Party 1
Ne Zha
Ne Zha
MenGam
Ne Zha
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,481 Elo+
Party 1
Terra
Terra
Vonzilla
Terra
Level 66
God Stats
1W - 2L
1,402 SR
Queue Stats
67W - 77L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 8 / 5
10,664
762
12,764
15,066
4,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
 
Guan Yu
16
3 / 9 / 7
9,733
695
7,153
22,018
19,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Morgan Le Fay
 
Morgan Le Fay
17
3 / 6 / 5
9,608
686
5,847
12,873
4,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
BigBrown J
Danzaburou
15
0 / 10 / 12
8,835
631
9,228
17,235
6,273
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Sergioajcp
Cernunnos
19
4 / 7 / 7
10,213
730
12,218
16,065
6,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 16
12,326
880
16,603
9,310
3,666
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
BTE Sniper24
Ah Puch
18
14 / 2 / 15
12,021
859
29,772
10,155
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Eráto
Kukulkan
20
7 / 2 / 22
12,122
866
18,071
12,670
5,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
MenGam
Ne Zha
17
5 / 5 / 16
11,248
803
8,107
12,664
4,391
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Vonzilla
Terra
16
3 / 4 / 20
10,970
784
4,558
20,781
28,685
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
129
14
Kills
40
40
Deaths
16
36
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
8
5
0.81
L
Guan Yu
 
Guan Yu
3
9
7
0.72
L
Morgan Le Fay
 
Morgan Le Fay
3
6
5
0.92
W
11
3
16
6.33
W
Ah Puch
BTE Sniper24
Ah Puch
14
2
15
10.75
L
Danzaburou
BigBrown J
Danzaburou
0
10
12
0.6
W
Kukulkan
Eráto
Kukulkan
7
2
22
9
W
Ne Zha
MenGam
Ne Zha
5
5
16
2.6
L
Cernunnos
Sergioajcp
Cernunnos
4
7
7
1.07
W
Terra
Vonzilla
Terra
3
4
20
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,210
Damage
77,111
83,257
Taken
65,580
42,242
Mitigated
45,688
23,023
Healing
30,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,764
794
809
1,953
15,066
4,892
285
11,707
3,359
31,003
0
L
Guan Yu
 
Guan Yu
7,153
1,252
6,709
5,509
22,018
19,424
259
10,464
11,554
0
11,137
L
Morgan Le Fay
 
Morgan Le Fay
5,847
905
712
1,116
12,873
4,942
108
9,241
3,632
16,169
0
W
16,603
8,585
1,399
1,923
9,310
3,666
1,813
2,720
6,590
0
36,650
W
Ah Puch
BTE Sniper24
Ah Puch
29,772
121
1,127
2,443
10,155
3,888
928
1,562
8,593
43,743
0
L
Danzaburou
BigBrown J
Danzaburou
9,228
2,037
11
1,779
17,235
6,273
906
11,467
5,768
0
21,114
W
Kukulkan
Eráto
Kukulkan
18,071
613
2,346
3,806
12,670
5,058
471
4,943
7,727
46,998
0
W
Ne Zha
MenGam
Ne Zha
8,107
2,253
4,388
2,390
12,664
4,391
1,638
3,154
9,510
0
15,991
L
Cernunnos
Sergioajcp
Cernunnos
12,218
2,827
1,673
2,752
16,065
6,711
1,225
9,522
6,543
0
31,500
W
Terra
Vonzilla
Terra
4,558
501
4,016
6,610
20,781
28,685
312
6,232
14,549
11,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,053
Gold Earned
58,687
133
Minions Killed
161
0
Camps Cleared
0
1,013,396
Distance Traveled
1,313,954
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,664
762
48
3
0
193,074
2
L
Guan Yu
9,733
695
7
1
0
228,943
0
L
Morgan Le Fay
9,608
686
22
2
0
197,517
0
W
Neith
12,326
880
45
3
0
243,141
0
W
Ah Puch
12,021
859
30
2
0
260,511
0
L
Danzaburou
8,835
631
17
1
0
191,598
0
W
Kukulkan
12,122
866
60
4
0
271,955
1
W
Ne Zha
11,248
803
21
2
0
268,950
4
L
Cernunnos
10,213
730
39
3
0
202,264
0
W
Terra
10,970
784
5
0
0
269,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role