Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
BradTargaryen
Bastet
Level 139
God Stats
4W - 7L
1,203 SR
Queue Stats
210W - 227L
1,495 Elo+
Party 2
Charybdis
Charybdis
borkies
Charybdis
Level 94
God Stats
3W - 1L
1,699 SR
Queue Stats
217W - 208L
1,501 Elo+
Party 2
Medusa
Medusa
meerkat173
Medusa
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,388 Elo+
Solo
Jormungandr
Jormungandr
rosikins
Jormungandr
Level 48
God Stats
2W - 2L
1,250 SR
Queue Stats
160W - 182L
1,439 Elo+
Party 2
Team Averages
Level 84
1,430 SR
1,465 Elo+

VS

Team Averages
Level 60
1,632 SR
1,462 Elo+
Persephone
Persephone
Badsmit
Persephone
Level 69
God Stats
12W - 4L
1,928 SR
Queue Stats
225W - 242L
1,463 Elo+
Party 1
Scylla
Scylla
IngrownToes
Scylla
Level 65
God Stats
4W - 2L
1,925 SR
Queue Stats
193W - 185L
1,493 Elo+
Party 3
Jing Wei
Jing Wei
bluekiller98876
Jing Wei
Level 60
God Stats
1W - 1L
1,827 SR
Queue Stats
55W - 64L
1,485 Elo+
Party 3
Izanami
Izanami
itsmebutthurt
Izanami
Level 61
God Stats
1W - 7L
1,200 SR
Queue Stats
193W - 215L
1,464 Elo+
Party 1
Mulan
Mulan
Тауриэлъ
Mulan
Level 47
God Stats
0W - 2L
1,276 SR
Queue Stats
16W - 19L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
13
0 / 5 / 20
8,251
825
2,935
13,361
12,084
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
12 / 2 / 14
10,279
1,028
14,610
10,354
4,601
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
borkies
Charybdis
18
11 / 3 / 11
10,638
1,064
14,271
10,706
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
meerkat173
Medusa
14
3 / 4 / 17
8,745
875
4,597
8,514
3,788
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
rosikins
Jormungandr
14
2 / 3 / 12
8,967
897
4,297
11,455
11,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Badsmit
Persephone
14
2 / 5 / 7
8,708
871
11,035
7,686
2,242
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
15
5 / 5 / 7
8,952
895
7,131
7,719
2,318
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
15
4 / 6 / 5
9,322
932
8,856
10,324
3,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
14
3 / 5 / 7
8,353
835
7,975
9,938
2,915
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 7 / 5
7,894
789
6,965
12,040
10,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
47
28
Kills
16
17
Deaths
28
74
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
5
20
2
L
Persephone
Badsmit
Persephone
2
5
7
1.1
W
12
2
14
9.5
L
Scylla
5
5
7
1.7
L
Jing Wei
4
6
5
1.08
W
Charybdis
borkies
Charybdis
11
3
11
5.5
L
Izanami
3
5
7
1.3
W
Medusa
meerkat173
Medusa
3
4
17
2.88
W
Jormungandr
rosikins
Jormungandr
2
3
12
2.67
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,710
Damage
41,962
54,390
Taken
47,707
37,705
Mitigated
21,189
14,766
Healing
8,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
2,935
214
1,964
2,564
13,361
12,084
621
5,373
7,823
7,424
0
L
Persephone
Badsmit
Persephone
11,035
760
546
801
7,686
2,242
0
1,352
6,329
20,477
0
W
14,610
1,934
132
1,886
10,354
4,601
439
2,482
7,808
0
19,609
L
Scylla
7,131
783
511
722
7,719
2,318
146
1,387
6,332
20,679
0
L
Jing Wei
8,856
5,602
952
1,445
10,324
3,309
897
1,505
8,819
0
16,035
W
Charybdis
borkies
Charybdis
14,271
5,701
164
2,344
10,706
5,512
2,931
3,842
6,836
0
42,768
L
Izanami
7,975
4,031
958
1,868
9,938
2,915
873
1,464
8,474
0
14,374
W
Medusa
meerkat173
Medusa
4,597
1,002
1,015
1,018
8,514
3,788
998
3,676
4,806
0
12,744
W
Jormungandr
rosikins
Jormungandr
4,297
504
942
2,737
11,455
11,720
344
2,793
8,596
12,276
0
L
6,965
987
0
701
12,040
10,405
0
1,524
10,516
0
13,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,880
Gold Earned
43,229
107
Minions Killed
113
0
Camps Cleared
0
1,004,651
Distance Traveled
855,591
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,251
825
6
1
0
192,901
1
L
Persephone
8,708
871
18
2
0
180,973
1
W
Bastet
10,279
1,028
9
1
0
240,305
0
L
Scylla
8,952
895
35
4
0
180,285
0
L
Jing Wei
9,322
932
25
3
0
194,162
0
W
Charybdis
10,638
1,064
57
6
0
181,244
0
L
Izanami
8,353
835
20
2
0
169,216
0
W
Medusa
8,745
875
21
2
0
204,635
0
W
Jormungandr
8,967
897
14
1
0
185,566
0
L
Mulan
7,894
789
15
2
0
130,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role