Player Matchup

Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Bergerac
Danzaburou
Level 129
God Stats
0W - 2L
1,298 SR
Queue Stats
91W - 78L
1,500 Elo+
Party 3
Janus
Janus
Burazasu
Janus
Level 79
God Stats
0W - 3L
1,170 SR
Queue Stats
166W - 192L
1,395 Elo+
Party 2
Discordia
Discordia
Sagah
Discordia
Level 119
God Stats
0W - 2L
1,305 SR
Queue Stats
24W - 34L
1,414 Elo+
Party 3
Tsukuyomi
Tsukuyomi
skull_interfere
Tsukuyomi
Level 158
God Stats
4W - 5L
1,272 SR
Queue Stats
312W - 394L
1,381 Elo+
Party 2
Team Averages
Level 126
1,309 SR
1,438 Elo+

VS

Team Averages
Level 99
1,417 SR
1,481 Elo+
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Grinam
Nike
Level 114
God Stats
2W - 2L
1,289 SR
Queue Stats
92W - 99L
1,414 Elo+
Party 1
Sobek
Sobek
LudSMotika
Sobek
Level 31
God Stats
1W - 1L
1,290 SR
Queue Stats
16W - 15L
1,480 Elo+
Party 1
Jormungandr
Jormungandr
Svidnoslava
Jormungandr
Level 141
God Stats
7W - 5L
1,504 SR
Queue Stats
179W - 188L
1,520 Elo+
Party 1
Danzaburou
Danzaburou
krosha_big
Danzaburou
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
230W - 239L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
1 / 5 / 8
9,804
700
6,386
18,300
18,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Bergerac
Danzaburou
18
3 / 5 / 10
10,652
761
12,815
13,700
5,532
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Burazasu
Janus
14
2 / 6 / 7
8,903
636
9,843
10,215
3,459
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Sagah
Discordia
18
4 / 4 / 8
9,806
700
14,863
10,973
4,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
skull_interfere
Tsukuyomi
16
7 / 7 / 4
10,220
730
15,073
12,990
4,913
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
6 / 1 / 9
11,377
813
6,248
8,297
3,705
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
Grinam
Nike
19
5 / 4 / 14
11,152
797
10,096
12,741
9,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
16
0 / 4 / 16
10,312
737
5,713
17,535
23,165
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Svidnoslava
Jormungandr
20
14 / 5 / 13
13,196
943
25,179
19,363
10,418
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
krosha_big
Danzaburou
17
2 / 4 / 12
10,425
745
10,883
14,033
6,067
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
91
17
Kills
27
27
Deaths
18
37
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
8
1
W
Izanami
 
Izanami
6
1
9
10.5
L
Danzaburou
Bergerac
Danzaburou
3
5
10
1.6
L
Janus
Burazasu
Janus
2
6
7
0.92
W
Nike
Grinam
Nike
5
4
14
3
W
Sobek
0
4
16
2
L
Discordia
Sagah
Discordia
4
4
8
2
W
Jormungandr
Svidnoslava
Jormungandr
14
5
13
4.1
W
Danzaburou
krosha_big
Danzaburou
2
4
12
2
L
Tsukuyomi
skull_interfere
Tsukuyomi
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,980
Damage
58,119
66,178
Taken
71,969
37,064
Mitigated
52,520
13,093
Healing
28,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,386
340
532
2,648
18,300
18,830
0
6,502
11,598
11,167
0
W
Izanami
 
Izanami
6,248
3,073
3,241
3,057
8,297
3,705
2,017
4,314
3,983
0
27,486
L
Danzaburou
Bergerac
Danzaburou
12,815
6,080
1,022
3,239
13,700
5,532
0
8,044
5,575
0
30,390
L
Janus
Burazasu
Janus
9,843
1,902
629
367
10,215
3,459
0
4,198
5,918
16,881
0
W
Nike
Grinam
Nike
10,096
1,304
2,078
2,268
12,741
9,165
562
5,166
7,575
0
18,012
W
Sobek
5,713
417
490
3,531
17,535
23,165
0
9,374
8,161
10,080
0
L
Discordia
Sagah
Discordia
14,863
600
2,062
1,559
10,973
4,330
0
5,247
5,519
33,804
0
W
Jormungandr
Svidnoslava
Jormungandr
25,179
4,155
3,229
3,832
19,363
10,418
704
5,893
13,470
48,983
0
W
Danzaburou
krosha_big
Danzaburou
10,883
2,649
1,420
5,598
14,033
6,067
1,984
6,345
7,688
0
27,889
L
Tsukuyomi
skull_interfere
Tsukuyomi
15,073
4,876
132
903
12,990
4,913
0
6,901
6,015
0
29,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,385
Gold Earned
56,462
125
Minions Killed
157
0
Camps Cleared
0
1,177,198
Distance Traveled
1,366,408
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,804
700
6
0
0
241,784
4
W
Izanami
11,377
813
46
3
0
301,912
3
L
Danzaburou
10,652
761
47
3
0
224,269
1
L
Janus
8,903
636
20
1
0
202,827
0
W
Nike
11,152
797
13
1
0
281,916
0
W
Sobek
10,312
737
11
1
0
261,063
1
L
Discordia
9,806
700
24
2
0
267,354
0
W
Jormungandr
13,196
943
47
3
0
253,900
1
W
Danzaburou
10,425
745
40
3
0
267,617
3
L
Tsukuyomi
10,220
730
28
2
0
240,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role