Player Matchup

Loki
Loki
MrSealio34
Loki
Level 88
God Stats
3W - 4L
1,472 SR
Queue Stats
58W - 46L
1,652 Elo+
Party 1
Hou Yi
Hou Yi
Popeyes_Veltzer
Hou Yi
Level 105
God Stats
6W - 4L
1,668 SR
Queue Stats
35W - 31L
1,489 Elo+
Party 1
Shiva
Shiva
Tantolus
Shiva
Level 118
God Stats
14W - 2L
1,914 SR
Queue Stats
95W - 82L
1,529 Elo+
Party 1
Horus
Horus
ggforlife608
Horus
Level 49
God Stats
9W - 13L
1,547 SR
Queue Stats
51W - 74L
1,533 Elo+
Party 1
Merlin
Merlin
iclickheadz
Merlin
Level 126
God Stats
4W - 6L
1,157 SR
Queue Stats
157W - 152L
1,604 Elo+
Party 1
Team Averages
Level 97
1,551 SR
1,562 Elo+

VS

Team Averages
Level 88
1,617 SR
1,508 Elo+
Skadi
Skadi
COVIDSfake
Skadi
Level 48
God Stats
26W - 19L
1,719 SR
Queue Stats
128W - 150L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Epsilon-SniperGT
Sun Wukong
Level 90
God Stats
13W - 22L
1,365 SR
Queue Stats
412W - 413L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
MrBrb1
Zhong Kui
Level 147
God Stats
20W - 17L
1,781 SR
Queue Stats
482W - 468L
1,488 Elo+
Solo
Thor
Thor
RealDeathleaper
Thor
Level 48
God Stats
1W - 4L
1,524 SR
Queue Stats
211W - 215L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ases200218
Morgan Le Fay
Level 107
God Stats
25W - 14L
1,695 SR
Queue Stats
155W - 131L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 5
9,805
654
8,331
11,196
3,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 3 / 5
9,476
632
9,077
10,283
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Tantolus
Shiva
15
3 / 6 / 3
9,120
608
11,509
12,653
5,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
3 / 6 / 10
8,150
543
4,220
12,959
6,327
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
14
3 / 7 / 9
8,727
582
9,509
10,285
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
13
4 / 5 / 7
8,304
554
9,566
11,393
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Epsilon-SniperGT
Sun Wukong
13
2 / 4 / 3
7,851
523
4,822
12,837
7,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
MrBrb1
Zhong Kui
13
6 / 4 / 7
8,423
562
8,064
11,933
13,541
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
6 / 4 / 0
8,702
580
5,478
13,093
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
ases200218
Morgan Le Fay
13
7 / 10 / 4
8,636
576
10,494
11,778
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
46
26
Kills
25
26
Deaths
27
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Skadi
4
5
7
1.5
L
Sun Wukong
Epsilon-SniperGT
Sun Wukong
2
4
3
0.88
L
Zhong Kui
MrBrb1
Zhong Kui
6
4
7
2.38
W
11
4
5
3.38
W
6
3
5
2.83
L
6
4
0
1.5
W
Shiva
Tantolus
Shiva
3
6
3
0.75
L
Morgan Le Fay
ases200218
Morgan Le Fay
7
10
4
0.9
W
3
6
10
1.33
W
Merlin
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,646
Damage
38,424
57,376
Taken
61,034
21,030
Mitigated
30,322
9,801
Healing
15,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
9,566
4,851
0
2,593
11,393
2,903
156
871
10,323
0
53,173
L
Sun Wukong
Epsilon-SniperGT
Sun Wukong
4,822
1,064
0
4,212
12,837
7,024
0
390
12,447
0
35,010
L
Zhong Kui
MrBrb1
Zhong Kui
8,064
738
0
3,114
11,933
13,541
0
1,752
10,181
23,719
0
W
8,331
3,179
0
222
11,196
3,508
613
4,223
6,973
0
48,659
W
9,077
4,840
0
3,925
10,283
2,844
1,740
2,310
7,973
0
56,894
L
5,478
2,210
0
3,849
13,093
3,800
600
1,801
11,292
0
58,114
W
Shiva
Tantolus
Shiva
11,509
2,982
0
1,390
12,653
5,489
1,065
1,884
10,769
0
63,677
L
Morgan Le Fay
ases200218
Morgan Le Fay
10,494
1,258
0
1,398
11,778
3,054
0
4,832
6,946
36,445
0
W
4,220
1,560
1,405
1,900
12,959
6,327
374
4,462
8,497
0
13,259
W
Merlin
9,509
615
0
959
10,285
2,862
103
5,679
4,606
56,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,278
Gold Earned
41,916
415
Minions Killed
321
0
Camps Cleared
0
1,456,273
Distance Traveled
1,369,736
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,304
554
86
6
0
261,065
5
L
Sun Wukong
7,851
523
48
3
0
308,898
2
L
Zhong Kui
8,423
562
37
2
0
261,268
2
W
Loki
9,805
654
74
5
0
303,357
1
W
Hou Yi
9,476
632
102
7
0
288,179
6
L
Thor
8,702
580
100
7
0
276,080
2
W
Shiva
9,120
608
112
7
0
293,893
1
L
Morgan Le Fay
8,636
576
50
3
0
262,425
11
W
Horus
8,150
543
26
2
0
309,936
1
W
Merlin
8,727
582
101
7
0
260,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role