Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AlejRodri07
Merlin
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,189 Elo+
Solo
Shiva
Shiva
Solemn Gypsy
Shiva
Level 142
God Stats
1W - 0L
1,287 SR
Queue Stats
7W - 7L
1,883 Elo+
Solo
Atlas
Atlas
leafaring
Atlas
Level 94
God Stats
3W - 0L
1,804 SR
Queue Stats
100W - 108L
1,401 Elo+
Solo
Izanami
Izanami
nicomati127
Izanami
Level 89
God Stats
8W - 12L
1,402 SR
Queue Stats
17W - 29L
1,417 Elo+
Solo
Team Averages
Level 108
1,499 SR
1,478 Elo+

VS

Team Averages
Level 91
1,465 SR
1,464 Elo+
Ao Kuang
Ao Kuang
Aggrollian
Ao Kuang
Level 72
God Stats
4W - 3L
1,500 SR
Queue Stats
157W - 189L
1,437 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fabien123
Cu Chulainn
Level 121
God Stats
11W - 9L
1,383 SR
Queue Stats
348W - 363L
1,485 Elo+
Solo
Fenrir
Fenrir
KrunchyCrispy
Fenrir
Level 131
God Stats
0W - 3L
1,537 SR
Queue Stats
98W - 104L
1,427 Elo+
Solo
Chernobog
Chernobog
NBA_Toast
Chernobog
Level 80
God Stats
1W - 5L
1,406 SR
Queue Stats
920W - 948L
1,484 Elo+
Solo
Ullr
Ullr
o-_-ar
Ullr
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 231L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
15 / 5 / 13
12,865
585
17,869
19,743
9,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
18
4 / 5 / 11
11,517
524
10,382
11,444
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
10 / 4 / 10
12,380
563
19,667
20,193
27,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
leafaring
Atlas
16
5 / 4 / 20
11,940
543
9,004
28,004
34,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
nicomati127
Izanami
17
4 / 6 / 10
11,228
510
13,752
20,626
7,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aggrollian
Ao Kuang
17
9 / 6 / 8
11,195
509
15,772
22,541
8,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Fabien123
Cu Chulainn
16
5 / 4 / 4
10,774
490
19,817
18,539
18,389
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
10 / 9 / 4
12,308
559
15,669
21,173
8,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chernobog
NBA_Toast
Chernobog
15
0 / 11 / 9
9,499
432
11,779
19,577
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ullr
o-_-ar
Ullr
15
0 / 9 / 2
9,467
430
2,691
20,270
7,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
51
38
Kills
24
24
Deaths
39
64
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
15
5
13
4.3
L
Ao Kuang
Aggrollian
Ao Kuang
9
6
8
2.17
W
Merlin
4
5
11
1.9
L
Cu Chulainn
Fabien123
Cu Chulainn
5
4
4
1.75
L
10
9
4
1.33
L
Chernobog
NBA_Toast
Chernobog
0
11
9
0.41
W
10
4
10
3.75
W
Atlas
leafaring
Atlas
5
4
20
3.75
W
Izanami
nicomati127
Izanami
4
6
10
1.5
L
Ullr
o-_-ar
Ullr
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,674
Damage
65,728
100,010
Taken
102,100
83,794
Mitigated
49,893
28,679
Healing
19,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,869
5,521
0
4,995
19,743
9,638
2,476
2,216
16,726
0
63,873
L
Ao Kuang
Aggrollian
Ao Kuang
15,772
5,678
0
6,647
22,541
8,385
626
6,279
16,098
66,210
0
W
Merlin
10,382
818
0
370
11,444
4,888
1,808
3,593
7,851
64,488
0
L
Cu Chulainn
Fabien123
Cu Chulainn
19,817
3,397
0
661
18,539
18,389
0
2,627
15,186
0
71,177
L
15,669
7,204
0
5,332
21,173
8,615
96
3,394
17,680
0
86,274
L
Chernobog
NBA_Toast
Chernobog
11,779
5,064
0
3,314
19,577
7,108
0
5,035
14,384
0
61,853
W
19,667
2,008
571
4,392
20,193
27,207
790
2,458
17,735
0
68,593
W
Atlas
leafaring
Atlas
9,004
3,242
3,890
6,386
28,004
34,857
469
5,328
22,676
29,878
0
W
Izanami
nicomati127
Izanami
13,752
10,650
174
7,901
20,626
7,204
1,994
2,177
18,449
0
90,224
L
Ullr
o-_-ar
Ullr
2,691
421
150
2,909
20,270
7,396
657
2,051
17,903
0
65,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,930
Gold Earned
53,243
461
Minions Killed
540
0
Camps Cleared
0
2,050,595
Distance Traveled
1,957,104
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,865
585
105
5
0
454,192
4
L
Ao Kuang
11,195
509
86
4
0
406,653
5
W
Merlin
11,517
524
113
5
0
396,025
5
L
Cu Chulainn
10,774
490
140
6
0
383,086
2
L
Fenrir
12,308
559
111
5
0
421,388
1
L
Chernobog
9,499
432
87
4
0
412,913
4
W
Shiva
12,380
563
92
4
0
451,291
1
W
Atlas
11,940
543
47
2
0
376,269
1
W
Izanami
11,228
510
104
5
0
372,818
1
L
Ullr
9,467
430
116
5
0
333,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role