Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Bazilias
Loki
Level 121
God Stats
7W - 6L
1,812 SR
Queue Stats
264W - 234L
1,598 Elo+
Party 1
Agni
Agni
Joltx7
Agni
Level 159
God Stats
1W - 2L
1,184 SR
Queue Stats
138W - 151L
1,544 Elo+
Party 1
Medusa
Medusa
SaltyNaultie
Medusa
Level 28
God Stats
6W - 0L
2,057 SR
Queue Stats
45W - 13L
1,794 Elo+
Party 1
Sylvanus
Sylvanus
Strugglenet
Sylvanus
Level 157
God Stats
98W - 48L
1,807 SR
Queue Stats
539W - 318L
1,695 Elo+
Party 1
Team Averages
Level 124
1,672 SR
1,626 Elo+

VS

Team Averages
Level 43
1,533 SR
1,523 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
BruhMoment4342
Ravana
Level 87
God Stats
0W - 3L
1,195 SR
Queue Stats
102W - 124L
1,543 Elo+
Party 2
Tiamat
Tiamat
CCC00211
Tiamat
Level 89
God Stats
1W - 1L
1,775 SR
Queue Stats
86W - 100L
1,539 Elo+
Party 2
Geb
Geb
MayorJ26
Geb
Level 13
God Stats
5W - 6L
1,644 SR
Queue Stats
10W - 14L
1,520 Elo+
Party 2
Medusa
Medusa
WensleydaleBoy
Medusa
Level 15
God Stats
4W - 4L
1,552 SR
Queue Stats
11W - 15L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
3 / 2 / 9
6,187
562
6,433
7,950
2,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
11
6 / 3 / 5
6,901
627
6,468
5,385
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
Joltx7
Agni
11
6 / 3 / 3
6,928
630
5,653
4,453
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
5 / 2 / 8
7,055
641
7,664
7,786
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Strugglenet
Sylvanus
12
5 / 3 / 7
7,390
672
6,356
7,148
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
0 / 5 / 2
5,200
473
1,651
9,032
3,049
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 5 / 5
7,266
661
6,476
7,834
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
CCC00211
Tiamat
10
4 / 4 / 2
6,527
593
4,136
7,018
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 6 / 5
5,599
509
3,194
12,108
6,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 5 / 1
5,874
534
3,306
7,845
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
25
Kills
13
13
Deaths
25
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
2
9
3.75
L
Guan Yu
 
Guan Yu
0
5
2
0.2
W
Loki
6
3
5
2.83
L
6
5
5
1.7
L
Tiamat
CCC00211
Tiamat
4
4
2
1.25
W
Agni
Joltx7
Agni
6
3
3
2.5
L
1
6
5
0.58
W
Medusa
5
2
8
4.5
W
Sylvanus
Strugglenet
Sylvanus
5
3
7
2.83
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,574
Damage
18,763
32,722
Taken
43,837
9,731
Mitigated
16,509
9,982
Healing
8,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,433
742
0
1,143
7,950
2,552
116
2,147
5,803
0
24,172
L
Guan Yu
 
Guan Yu
1,651
433
135
711
9,032
3,049
285
3,486
5,546
0
18,163
W
Loki
6,468
2,304
0
2,084
5,385
1,400
0
936
4,449
0
32,789
L
6,476
2,071
0
2,324
7,834
2,269
0
2,203
5,631
0
35,064
L
Tiamat
CCC00211
Tiamat
4,136
337
0
1,934
7,018
3,499
0
2,663
4,355
26,415
0
W
Agni
Joltx7
Agni
5,653
431
0
910
4,453
993
0
1,701
2,752
28,974
0
L
3,194
424
83
1,483
12,108
6,221
0
2,464
9,644
11,646
0
W
Medusa
7,664
3,170
0
2,733
7,786
2,008
633
756
7,030
0
39,613
W
Sylvanus
Strugglenet
Sylvanus
6,356
2,553
601
2,511
7,148
2,778
1,490
1,790
5,358
29,523
6,649
L
3,306
1,415
0
1,507
7,845
1,471
0
309
7,536
0
30,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,461
Gold Earned
30,466
285
Minions Killed
248
0
Camps Cleared
0
1,123,759
Distance Traveled
1,111,599
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,187
562
36
3
0
232,974
4
L
Guan Yu
5,200
473
36
3
0
221,120
2
W
Loki
6,901
627
54
5
0
244,123
5
L
Ravana
7,266
661
67
6
0
240,780
5
L
Tiamat
6,527
593
72
7
0
223,529
3
W
Agni
6,928
630
58
5
0
238,395
5
L
Geb
5,599
509
19
2
0
222,891
1
W
Medusa
7,055
641
65
6
0
212,295
2
W
Sylvanus
7,390
672
72
7
0
195,972
4
L
Medusa
5,874
534
54
5
0
203,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role