Player Matchup

Sol
Sol
Diamond III
Jelly
Sol
Diamond III
Level 160
God Stats
2W - 2L
1,833 SR
Queue Stats
55W - 27L
2,288 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,833 SR
2,288 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
2,045 SR
1,307 MMR
Ymir
Ymir
Silver II
Gwacamol
Ymir
Silver II
Level 126
God Stats
2W - 2L
2,045 SR
Queue Stats
3W - 10L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jelly
Sol
15
4 / 0 / 0
9,309
1,034
10,108
7,596
4,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
IzanamiAh Muzen CabAnhurHe BoUllr

VS

Bans
KaliSkadiOlorunHou YiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 4 / 0
7,217
802
3,189
11,567
7,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
0
0
W
Sol
Jelly
Sol
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,108
Damage
3,189
7,596
Taken
11,567
4,481
Mitigated
7,214
4,845
Healing
3,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,189
1,388
0
3,501
11,567
7,214
0
10,294
1,273
29,123
0
W
Sol
Jelly
Sol
10,108
6,452
0
4,845
7,596
4,481
1,208
3,437
4,159
55,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,309
Gold Earned
7,217
112
Minions Killed
71
7
Camps Cleared
2
169,980
Distance Traveled
184,966
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,217
802
71
8
2
184,966
3
W
Sol
9,309
1,034
112
12
7
169,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role