Player Matchup

Serqet
Serqet
Bronze IV
SaiTrendy
Serqet
Bronze IV
Level 103
God Stats
1W - 0L
1,501 SR
Queue Stats
11W - 19L
1,127 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 103
1,501 SR
1,127 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 85
1,500 SR
753 MMR
Shiva
Shiva
Bronze II
DemonicGifts363
Shiva
Bronze II
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 41L
753 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
SaiTrendy
Serqet
20
7 / 0 / 0
15,954
886
12,136
17,890
9,810
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
LokiJing WeiBakasuraGilgameshThoth

VS

Bans
SobekCabrakanBaron SamediAnhurFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 7 / 0
13,259
737
10,854
17,644
12,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Serqet
SaiTrendy
Serqet
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,136
Damage
10,854
17,890
Taken
17,644
9,810
Mitigated
12,384
10,288
Healing
2,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,854
1,924
0
2,219
17,644
12,384
680
72
15,250
1,475
67,261
W
Serqet
SaiTrendy
Serqet
12,136
3,001
0
10,288
17,890
9,810
2,395
1,310
15,574
0
81,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,954
Gold Earned
13,259
131
Minions Killed
124
7
Camps Cleared
4
335,388
Distance Traveled
322,082
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
13,259
737
124
7
4
322,082
3
W
Serqet
15,954
886
131
7
7
335,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role