Player Matchup

Artemis
Artemis
 
Artemis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
CHESARE 1
Zhong Kui
Level 157
God Stats
13W - 19L
1,368 SR
Queue Stats
924W - 969L
1,495 Elo+
Solo
Merlin
Merlin
ErickDJC21
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 44L
1,411 Elo+
Solo
Ares
Ares
FicklePlace5541
Ares
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
257W - 234L
1,587 Elo+
Solo
Team Averages
Level 110
1,474 SR
1,499 Elo+

VS

Team Averages
Level 68
1,457 SR
1,444 Elo+
Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Bluegills
Thanatos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,343 Elo+
Party 1
Ah Puch
Ah Puch
KickedSnaps
Ah Puch
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,343 Elo+
Party 1
Hercules
Hercules
TombstoneQueen
Hercules
Level 142
God Stats
2W - 4L
1,285 SR
Queue Stats
621W - 550L
1,542 Elo+
Party 2
Fafnir
Fafnir
pavelow9876
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
8 / 1 / 17
10,166
924
13,134
5,389
2,852
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
 
Cthulhu
15
2 / 3 / 16
9,054
823
9,170
18,166
8,888
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
CHESARE 1
Zhong Kui
16
4 / 2 / 19
9,579
871
11,427
15,150
12,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
ErickDJC21
Merlin
18
11 / 2 / 14
11,105
1,010
12,128
9,118
4,606
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 2 / 16
10,047
913
6,788
12,339
17,468
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
3 / 4 / 5
9,348
850
11,593
7,345
3,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Bluegills
Thanatos
14
2 / 8 / 4
7,961
724
5,306
11,101
5,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
KickedSnaps
Ah Puch
14
1 / 7 / 5
7,948
723
8,272
11,719
6,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
15
3 / 5 / 4
8,180
744
7,967
15,821
16,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
14
1 / 5 / 8
8,602
782
7,975
11,411
7,832
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
36
29
Kills
10
10
Deaths
29
82
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
1
17
16.5
W
Cthulhu
 
Cthulhu
2
3
16
3.33
L
Artemis
 
Artemis
3
4
5
1.38
L
Thanatos
Bluegills
Thanatos
2
8
4
0.5
W
Zhong Kui
CHESARE 1
Zhong Kui
4
2
19
6.75
W
Merlin
ErickDJC21
Merlin
11
2
14
9
W
4
2
16
6
L
Ah Puch
KickedSnaps
Ah Puch
1
7
5
0.5
L
Hercules
3
5
4
1
L
Fafnir
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,647
Damage
41,113
60,162
Taken
57,397
46,152
Mitigated
39,686
20,685
Healing
17,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,134
5,297
1,327
813
5,389
2,852
1,935
2,516
2,797
0
21,983
W
Cthulhu
 
Cthulhu
9,170
82
1,562
5,368
18,166
8,888
0
4,893
12,920
22,450
0
L
Artemis
 
Artemis
11,593
3,389
0
541
7,345
3,088
0
5,423
1,922
0
22,642
L
Thanatos
Bluegills
Thanatos
5,306
426
0
3,573
11,101
5,498
0
6,614
4,487
0
9,398
W
Zhong Kui
CHESARE 1
Zhong Kui
11,427
1,343
1,835
5,904
15,150
12,338
1,282
4,121
10,708
23,841
0
W
Merlin
ErickDJC21
Merlin
12,128
549
598
1,040
9,118
4,606
1,181
2,208
6,763
32,887
0
W
6,788
239
922
1,316
12,339
17,468
1,069
2,509
9,599
14,548
0
L
Ah Puch
KickedSnaps
Ah Puch
8,272
519
0
2,026
11,719
6,803
0
8,743
2,976
24,821
0
L
Hercules
7,967
1,970
563
5,820
15,821
16,465
0
11,065
4,756
0
13,987
L
Fafnir
7,975
1,746
1,191
3,349
11,411
7,832
0
7,668
3,743
13,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,951
Gold Earned
42,039
156
Minions Killed
92
0
Camps Cleared
0
1,032,731
Distance Traveled
886,803
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,166
924
28
3
0
203,613
0
W
Cthulhu
9,054
823
32
3
0
207,495
0
L
Artemis
9,348
850
22
2
0
187,252
1
L
Thanatos
7,961
724
10
1
0
154,545
0
W
Zhong Kui
9,579
871
37
3
0
198,529
0
W
Merlin
11,105
1,010
47
4
0
196,484
0
W
Ares
10,047
913
12
1
0
226,610
1
L
Ah Puch
7,948
723
37
3
0
174,094
0
L
Hercules
8,180
744
17
2
0
184,982
0
L
Fafnir
8,602
782
6
1
0
185,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role