Player Matchup

Janus
Janus
Im Dan Wayne
Janus
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 31L
1,655 Elo+
Solo
Cthulhu
Cthulhu
Overlord MN
Cthulhu
Level 132
God Stats
31W - 12L
1,643 SR
Queue Stats
1,003W - 950L
1,643 Elo+
Solo
Serqet
Serqet
PureXvll
Serqet
Level 149
God Stats
0W - 1L
1,667 SR
Queue Stats
410W - 380L
1,582 Elo+
Solo
Cernunnos
Cernunnos
RawKiii
Cernunnos
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 48L
1,594 Elo+
Solo
Gilgamesh
Gilgamesh
riv9r
Gilgamesh
Level 119
God Stats
6W - 8L
1,352 SR
Queue Stats
498W - 420L
1,615 Elo+
Solo
Team Averages
Level 143
1,533 SR
1,618 Elo+

VS

Team Averages
Level 144
1,610 SR
1,593 Elo+
Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
FLYINGPANDA43
Chaac
Level 160
God Stats
3W - 2L
1,699 SR
Queue Stats
98W - 96L
1,584 Elo+
Solo
Zhong Kui
Zhong Kui
Vash3433
Zhong Kui
Level 160
God Stats
7W - 0L
1,797 SR
Queue Stats
243W - 174L
1,691 Elo+
Solo
Terra
Terra
Very_Unlucky
Terra
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 47L
1,543 Elo+
Party 1
Bastet
Bastet
firenight0925
Bastet
Level 122
God Stats
19W - 12L
1,555 SR
Queue Stats
191W - 182L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 3
9,013
451
7,862
12,006
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Overlord MN
Cthulhu
15
0 / 2 / 1
8,738
437
11,847
15,370
21,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
PureXvll
Serqet
15
3 / 5 / 2
8,807
440
3,312
13,815
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
RawKiii
Cernunnos
17
2 / 6 / 2
9,662
483
9,929
16,079
4,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
riv9r
Gilgamesh
14
5 / 7 / 6
9,283
464
14,860
23,322
17,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
1 / 8 / 11
10,174
509
12,496
10,216
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
2 / 0 / 6
12,099
605
13,887
20,518
17,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Vash3433
Zhong Kui
20
5 / 3 / 2
12,469
623
11,320
14,590
10,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 1 / 8
10,545
527
3,817
14,880
15,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
17 / 1 / 5
14,705
735
20,036
15,143
5,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
13
Kills
27
28
Deaths
13
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
8
11
0.81
W
2
0
6
5
L
3
8
3
0.56
L
Cthulhu
Overlord MN
Cthulhu
0
2
1
0.25
L
Serqet
PureXvll
Serqet
3
5
2
0.8
L
Cernunnos
RawKiii
Cernunnos
2
6
2
0.5
W
Zhong Kui
Vash3433
Zhong Kui
5
3
2
2
W
2
1
8
6
W
17
1
5
19.5
L
Gilgamesh
riv9r
Gilgamesh
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,810
Damage
61,556
80,592
Taken
75,347
52,645
Mitigated
51,368
15,268
Healing
28,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
12,496
880
0
355
10,216
3,036
1,981
1,636
8,064
72,649
0
W
13,887
3,051
0
9,961
20,518
17,067
0
9,525
10,392
0
90,368
L
7,862
302
0
801
12,006
3,367
74
4,299
7,327
51,409
0
L
Cthulhu
Overlord MN
Cthulhu
11,847
1,739
0
5,458
15,370
21,549
0
175
15,193
63,231
0
L
Serqet
PureXvll
Serqet
3,312
265
0
1,839
13,815
5,487
0
3,675
9,880
0
43,638
L
Cernunnos
RawKiii
Cernunnos
9,929
4,876
0
5,218
16,079
4,812
0
8,049
8,014
0
72,157
W
Zhong Kui
Vash3433
Zhong Kui
11,320
1,894
0
6,747
14,590
10,538
523
458
14,008
87,155
17,942
W
3,817
652
1,420
3,304
14,880
15,465
970
4,739
9,538
29,740
0
W
20,036
5,822
0
6,270
15,143
5,262
26
2,734
12,285
0
147,043
L
Gilgamesh
riv9r
Gilgamesh
14,860
3,958
0
1,952
23,322
17,430
0
9,509
13,437
0
39,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,503
Gold Earned
59,992
517
Minions Killed
682
0
Camps Cleared
0
1,752,143
Distance Traveled
1,947,062
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,174
509
114
6
0
332,654
1
W
Chaac
12,099
605
166
8
0
385,615
4
L
Janus
9,013
451
122
6
0
333,419
3
L
Cthulhu
8,738
437
134
7
0
301,777
2
L
Serqet
8,807
440
85
4
0
421,682
8
L
Cernunnos
9,662
483
140
7
0
325,952
4
W
Zhong Kui
12,469
623
167
8
0
330,721
5
W
Terra
10,545
527
48
2
0
413,366
2
W
Bastet
14,705
735
187
9
0
484,706
0
L
Gilgamesh
9,283
464
36
2
0
369,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role