Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
NegrilaPedrila
Awilix
Level 120
God Stats
1W - 4L
1,226 SR
Queue Stats
92W - 87L
1,619 Elo+
Party 2
Merlin
Merlin
Хуялек
Merlin
Level 127
God Stats
3W - 1L
1,583 SR
Queue Stats
101W - 93L
1,619 Elo+
Party 2
Team Averages
Level 136
1,436 SR
1,579 Elo+

VS

Team Averages
Level 133
1,541 SR
1,600 Elo+
Freya
Freya
MageMastahFresh
Freya
Level 135
God Stats
1W - 2L
1,499 SR
Queue Stats
37W - 22L
1,618 Elo+
Party 1
Ne Zha
Ne Zha
TankMastahFresh
Ne Zha
Level 145
God Stats
2W - 2L
1,840 SR
Queue Stats
96W - 77L
1,615 Elo+
Party 1
Amaterasu
Amaterasu
TheMaximer
Amaterasu
Level 120
God Stats
7W - 6L
1,282 SR
Queue Stats
404W - 416L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 0 / 7
10,461
747
4,677
10,557
16,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
6 / 0 / 4
10,135
724
10,517
7,997
4,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
15
2 / 0 / 8
9,933
710
8,341
7,063
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
7,081
506
938
6,201
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 3 / 0
7,784
556
9,037
7,105
2,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
TheMaximer
Amaterasu
14
0 / 2 / 0
8,188
585
5,427
14,600
14,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
7
5.5
L
0
5
0
0
W
6
0
4
8
L
0
3
0
0
L
Amaterasu
TheMaximer
Amaterasu
0
2
0
0
W
Merlin
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,535
Damage
15,402
25,617
Taken
27,906
23,468
Mitigated
19,197
6,142
Healing
2,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,677
313
540
3,022
10,557
16,005
440
556
10,001
13,833
0
L
938
293
0
772
6,201
1,973
0
2,811
3,048
4,975
373
W
10,517
3,712
0
1,594
7,997
4,722
1,555
560
7,437
0
35,427
L
9,037
57
0
102
7,105
2,478
0
3,726
3,103
0
34,230
L
Amaterasu
TheMaximer
Amaterasu
5,427
1,715
0
1,962
14,600
14,746
0
6,341
7,574
0
26,584
W
Merlin
8,341
558
0
986
7,063
2,741
701
267
6,796
58,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,529
Gold Earned
23,053
169
Minions Killed
130
8
Camps Cleared
4
806,665
Distance Traveled
650,256
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,461
747
12
1
1
276,649
3
L
Freya
7,081
506
23
2
0
118,681
0
W
Awilix
10,135
724
52
4
2
286,612
4
L
Ne Zha
7,784
556
38
3
2
273,348
1
L
Amaterasu
8,188
585
69
5
2
258,227
2
W
Merlin
9,933
710
105
8
5
243,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role