Player Matchup

Izanami
Izanami
DrippingMickle
Izanami
Level 29
God Stats
1W - 0L
1,723 SR
Queue Stats
145W - 37L
1,821 Elo+
Party 1
Ares
Ares
GotAnother400
Ares
Level 126
God Stats
1W - 0L
1,951 SR
Queue Stats
155W - 49L
1,895 Elo+
Party 1
Agni
Agni
Joey_Dukeman
Agni
Level 157
God Stats
2W - 0L
1,785 SR
Queue Stats
75W - 11L
1,978 Elo+
Party 1
Team Averages
Level 104
1,820 SR
1,898 Elo+

VS

Team Averages
Level 87
1,394 SR
1,586 Elo+
Fafnir
Fafnir
JDaWay
Fafnir
Level 125
God Stats
1W - 2L
1,183 SR
Queue Stats
239W - 160L
1,585 Elo+
Party 2
Chaac
Chaac
tHeDokutaH
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 62L
1,609 Elo+
Party 2
Chronos
Chronos
thegrannycoconut
Chronos
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
215W - 141L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 3
7,407
1,058
7,780
4,064
1,617
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 0 / 11
6,425
918
3,356
8,249
7,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 2 / 7
5,872
839
5,233
4,195
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JDaWay
Fafnir
8
0 / 2 / 3
5,690
813
2,586
6,370
5,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
7
0 / 6 / 2
4,973
710
3,530
7,823
3,818
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 4 / 0
6,420
917
2,059
5,543
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
W
1
0
11
6.5
L
Fafnir
JDaWay
Fafnir
0
2
3
0.75
W
2
2
7
2.75
L
Chaac
0
6
2
0.17
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,369
Damage
8,175
16,508
Taken
19,736
10,443
Mitigated
10,916
4,953
Healing
2,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,780
5,741
0
1,182
4,064
1,617
1,795
1,796
2,268
0
31,456
W
3,356
660
0
2,946
8,249
7,245
163
1,697
6,552
9,714
0
L
Fafnir
JDaWay
Fafnir
2,586
352
0
798
6,370
5,412
0
2,699
3,535
6,166
0
W
5,233
283
0
825
4,195
1,581
720
1,223
2,972
12,774
0
L
Chaac
3,530
517
0
1,006
7,823
3,818
0
2,877
4,700
0
11,121
L
2,059
596
0
411
5,543
1,686
0
2,475
2,912
9,206
943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,704
Gold Earned
17,083
70
Minions Killed
41
4
Camps Cleared
1
393,409
Distance Traveled
385,614
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,407
1,058
52
7
3
117,303
2
W
Ares
6,425
918
3
0
1
149,590
4
L
Fafnir
5,690
813
4
1
1
145,773
1
W
Agni
5,872
839
15
2
0
126,516
0
L
Chaac
4,973
710
14
2
0
119,948
1
L
Chronos
6,420
917
23
3
0
119,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role